spacetea/menu.go

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package main
import (
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sim "git.saintnet.tech/stryan/spacetea/simulator"
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"github.com/charmbracelet/bubbles/list"
tea "github.com/charmbracelet/bubbletea"
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"github.com/charmbracelet/lipgloss"
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)
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var docStyle = lipgloss.NewStyle().Margin(1, 2)
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type menutype int
const (
placeMenu menutype = iota
craftMenu
)
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type item struct {
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title, desc, id string
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entry sim.ItemEntry
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}
func (i item) Title() string { return i.title }
func (i item) Description() string { return i.desc }
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func (i item) ID() string { return i.id }
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func (i item) FilterValue() string { return i.title }
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type menuModel struct {
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list list.Model
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kind menutype
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}
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type placeMsg string
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type craftMsg string
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func newMenuModel(entries []sim.ItemEntry, i menutype) menuModel {
var p menuModel
p.kind = i
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items := []list.Item{}
for _, v := range entries {
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items = append(items, item{v.String(), "no description", v.ID().String(), v})
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}
//w,h
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p.list = list.New(items, list.NewDefaultDelegate(), 32, 32)
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switch i {
case placeMenu:
p.list.Title = "What do you want to place?"
case craftMenu:
p.list.Title = "What do you want to craft?"
}
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p.list.DisableQuitKeybindings()
return p
}
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func (p menuModel) buildMenuMsg() tea.Msg {
if p.list.SelectedItem() == nil {
return ""
}
i := p.list.SelectedItem().(item)
if p.kind == placeMenu {
return placeMsg(i.entry.String())
}
if p.kind == craftMenu {
return craftMsg(i.entry.String())
}
return ""
}
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// Init is the first function that will be called. It returns an optional
// initial command. To not perform an initial command return nil.
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func (p menuModel) Init() tea.Cmd {
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return tea.EnterAltScreen
}
// Update is called when a message is received. Use it to inspect messages
// and, in response, update the model and/or send a command.
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func (p menuModel) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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switch msg := msg.(type) {
case tea.WindowSizeMsg:
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h, v := docStyle.GetFrameSize()
p.list.SetSize(msg.Width-h, msg.Height-v)
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return p, nil
case tea.KeyMsg:
switch keypress := msg.String(); keypress {
case "ctrl-c":
return p, tea.Quit
case "esc":
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return initMainscreen(), heartbeat()
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case "enter":
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return initMainscreen(), tea.Batch(p.buildMenuMsg, heartbeat())
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}
}
var cmd tea.Cmd
p.list, cmd = p.list.Update(msg)
return p, cmd
}
// View renders the program's UI, which is just a string. The view is
// rendered after every Update.
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func (p menuModel) View() string {
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return p.list.View()
}