package simulator import ( "time" ) //Simulator contains the main game state type Simulator struct { Place *Pod Player *Player Px, Py int Time int stop chan bool } //NewSimulator creates a new simulator instance func NewSimulator() *Simulator { pod := newPod() player := NewPlayer() pod.Place(&Plant{1, 0}, 4, 4) pod.Tiles[0][0].User = player return &Simulator{pod, NewPlayer(), 0, 0, 0, make(chan bool)} } //Start begins the simulation, non blocking func (s *Simulator) Start() { go s.main() } //Stop ends the simulation func (s *Simulator) Stop() { s.stop <- true } //Input sends a command to the simulator func (s *Simulator) Input(cmd string) { cur := s.Place.Tiles[s.Px][s.Py] switch cmd { case "get": if cur.Maker != nil { prod := cur.Maker.Get() if prod.Kind != 0 && prod.Value > 0 { s.Player.Resources[prod.Kind] = s.Player.Resources[prod.Kind] + prod.Value } } case "left": res := s.Place.MovePlayer(s.Px, s.Py, s.Px, s.Py-1) if res { s.Py = s.Py - 1 } case "right": res := s.Place.MovePlayer(s.Px, s.Py, s.Px, s.Py+1) if res { s.Py = s.Py + 1 } case "up": res := s.Place.MovePlayer(s.Px, s.Py, s.Px-1, s.Py) if res { s.Px = s.Px - 1 } case "down": res := s.Place.MovePlayer(s.Px, s.Py, s.Px+1, s.Py) if res { s.Px = s.Px + 1 } case "quit": s.Stop() } } func (s *Simulator) main() { ticker := time.NewTicker(1 * time.Second) for { select { case <-s.stop: return case <-ticker.C: s.Time = s.Time + 1 s.Place.Tick() } } }