package simulator import ( "fmt" ) //Tile is a tile type Tile struct { Building item User *Player } func (t *Tile) String() string { var res string if t.Building != nil { if t.Building.Type() == resourceObject { obj := t.Building.(*Resource) res += fmt.Sprintf("There is a %v here with value %v\n", obj.Describe(), obj.value) } else if t.Building.Type() == consumerObject { obj := t.Building.(*Converter) res += fmt.Sprintf("There is a %v here\n", obj.Describe()) } } else { res += "Nothing here" } return res }