package simulator //Factory is a game object that can hold resources and produce something type Factory struct { Resources map[int]int value int outputType int Description string formula string } //Tick a beat func (f *Factory) Tick() { panic("not implemented") // TODO: Implement } //Get produce func (f *Factory) Get() Produce { panic("not implemented") // TODO: Implement } //String func (f *Factory) String() string { panic("not implemented") // TODO: Implement }