package main import ( sim "git.saintnet.tech/stryan/spacetea/simulator" "github.com/charmbracelet/bubbles/list" tea "github.com/charmbracelet/bubbletea" "github.com/charmbracelet/lipgloss" ) var docStyle = lipgloss.NewStyle().Margin(1, 2) type menutype int const ( placeMenu menutype = iota craftMenu ) type item struct { title, desc, id string entry sim.ItemEntry } func (i item) Title() string { return i.title } func (i item) Description() string { return i.desc } func (i item) ID() string { return i.id } func (i item) FilterValue() string { return i.title } type menuModel struct { list list.Model kind menutype } type placeMsg string type craftMsg string func newMenuModel(entries []sim.ItemEntry, i menutype) menuModel { var p menuModel p.kind = i items := []list.Item{} for _, v := range entries { items = append(items, item{v.Describe(), v.Description(), v.ID().String(), v}) } //w,h p.list = list.New(items, list.NewDefaultDelegate(), 80, 32) switch i { case placeMenu: p.list.Title = "What do you want to place?" case craftMenu: p.list.Title = "What do you want to craft?" } p.list.DisableQuitKeybindings() return p } func (p menuModel) buildMenuMsg() tea.Msg { if p.list.SelectedItem() == nil { return "" } i := p.list.SelectedItem().(item) if p.kind == placeMenu { return placeMsg(i.entry.String()) } if p.kind == craftMenu { return craftMsg(i.entry.String()) } return "" } // Init is the first function that will be called. It returns an optional // initial command. To not perform an initial command return nil. func (p menuModel) Init() tea.Cmd { return tea.EnterAltScreen } // Update is called when a message is received. Use it to inspect messages // and, in response, update the model and/or send a command. func (p menuModel) Update(msg tea.Msg) (tea.Model, tea.Cmd) { switch msg := msg.(type) { case tea.WindowSizeMsg: h, v := docStyle.GetFrameSize() p.list.SetSize(msg.Width-h, msg.Height-v) return p, nil case tea.KeyMsg: switch keypress := msg.String(); keypress { case "ctrl-c": return p, tea.Quit case "esc": return initMainscreen(), heartbeat() case "enter": return initMainscreen(), tea.Batch(p.buildMenuMsg, heartbeat()) } } var cmd tea.Cmd p.list, cmd = p.list.Update(msg) return p, cmd } // View renders the program's UI, which is just a string. The view is // rendered after every Update. func (p menuModel) View() string { return p.list.View() }