spacetea/simulator/tile.go

28 lines
547 B
Go

package simulator
import (
"fmt"
)
//Tile is a tile
type Tile struct {
Building item
User *Player
}
func (t *Tile) String() string {
var res string
if t.Building != nil {
if t.Building.Type() == resourceObject {
obj := t.Building.(*Resource)
res += fmt.Sprintf("There is a %v here with value %v\n", obj.Describe(), obj.value)
} else if t.Building.Type() == consumerObject {
obj := t.Building.(*Converter)
res += fmt.Sprintf("There is a %v here\n", obj.Describe())
}
} else {
res += "Nothing here"
}
return res
}