105 lines
2.4 KiB
Go
105 lines
2.4 KiB
Go
package main
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import (
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sim "git.saintnet.tech/stryan/spacetea/simulator"
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"github.com/charmbracelet/bubbles/list"
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tea "github.com/charmbracelet/bubbletea"
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"github.com/charmbracelet/lipgloss"
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)
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var docStyle = lipgloss.NewStyle().Margin(1, 2)
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type menutype int
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const (
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placeMenu menutype = iota
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craftMenu
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)
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type item struct {
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title, desc, id string
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entry sim.ItemEntry
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}
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func (i item) Title() string { return i.title }
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func (i item) Description() string { return i.desc }
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func (i item) ID() string { return i.id }
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func (i item) FilterValue() string { return i.title }
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type menuModel struct {
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list list.Model
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kind menutype
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}
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type placeMsg string
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type craftMsg string
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func newMenuModel(entries []sim.ItemEntry, i menutype) menuModel {
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var p menuModel
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p.kind = i
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items := []list.Item{}
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for _, v := range entries {
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items = append(items, item{v.Describe(), v.Description(), v.ID().String(), v})
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}
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//w,h
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p.list = list.New(items, list.NewDefaultDelegate(), 80, 32)
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switch i {
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case placeMenu:
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p.list.Title = "What do you want to place?"
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case craftMenu:
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p.list.Title = "What do you want to craft?"
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}
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p.list.DisableQuitKeybindings()
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return p
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}
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func (p menuModel) buildMenuMsg() tea.Msg {
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if p.list.SelectedItem() == nil {
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return ""
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}
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i := p.list.SelectedItem().(item)
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if p.kind == placeMenu {
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return placeMsg(i.entry.String())
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}
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if p.kind == craftMenu {
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return craftMsg(i.entry.String())
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}
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return ""
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}
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// Init is the first function that will be called. It returns an optional
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// initial command. To not perform an initial command return nil.
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func (p menuModel) Init() tea.Cmd {
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return tea.EnterAltScreen
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}
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// Update is called when a message is received. Use it to inspect messages
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// and, in response, update the model and/or send a command.
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func (p menuModel) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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switch msg := msg.(type) {
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case tea.WindowSizeMsg:
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h, v := docStyle.GetFrameSize()
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p.list.SetSize(msg.Width-h, msg.Height-v)
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return p, nil
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case tea.KeyMsg:
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switch keypress := msg.String(); keypress {
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case "ctrl-c":
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return p, tea.Quit
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case "esc":
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return initMainscreen(), heartbeat()
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case "enter":
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return initMainscreen(), tea.Batch(p.buildMenuMsg, heartbeat())
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}
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}
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var cmd tea.Cmd
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p.list, cmd = p.list.Update(msg)
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return p, cmd
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}
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// View renders the program's UI, which is just a string. The view is
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// rendered after every Update.
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func (p menuModel) View() string {
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return p.list.View()
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}
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