28 lines
547 B
Go
28 lines
547 B
Go
package simulator
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import (
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"fmt"
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)
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//Tile is a tile
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type Tile struct {
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Building item
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User *Player
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}
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func (t *Tile) String() string {
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var res string
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if t.Building != nil {
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if t.Building.Type() == resourceObject {
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obj := t.Building.(*Resource)
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res += fmt.Sprintf("There is a %v here with value %v\n", obj.Describe(), obj.value)
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} else if t.Building.Type() == consumerObject {
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obj := t.Building.(*Converter)
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res += fmt.Sprintf("There is a %v here\n", obj.Describe())
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}
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} else {
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res += "Nothing here"
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}
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return res
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}
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