spacetea/simulator/player.go
2022-05-19 15:18:03 -04:00

30 lines
510 B
Go

package simulator
import (
"fmt"
)
//Player is a player controlled mob
type Player struct {
Resources map[int]int
CurrentTile *Tile
}
//NewPlayer initializes a player
func NewPlayer() *Player {
return &Player{Resources: make(map[int]int)}
}
func (p *Player) String() string {
var res string
res += "Resources: \n"
for i := range p.Resources {
res += fmt.Sprintf("%v: %v", i, p.Resources[i])
}
res += "\nLocation: \n"
if p.CurrentTile != nil {
res += p.CurrentTile.String()
}
return res
}