spacetea/mainscreen.go

144 lines
3.0 KiB
Go

package main
import (
"fmt"
"sort"
"strconv"
"time"
sim "git.saintnet.tech/stryan/spacetea/simulator"
"github.com/charmbracelet/bubbles/textinput"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
)
var style = lipgloss.NewStyle().
Width(24).
Align(lipgloss.Center).
BorderStyle(lipgloss.NormalBorder()).
BorderForeground(lipgloss.Color("63"))
type model struct {
s *sim.Simulator
input textinput.Model
next string
}
type beat struct{}
type simCmd string
func heartbeat() tea.Cmd {
return tea.Tick(time.Second*1, func(time.Time) tea.Msg {
return beat{}
})
}
func (m model) simCommand() tea.Msg {
if m.next != "" {
tmp := m.next
m.next = ""
return simCmd(tmp)
}
return nil
}
func initMainscreen() model {
ti := textinput.New()
ti.Placeholder = "input command"
ti.CharLimit = 156
ti.Width = 20
return model{
s: simulator,
input: ti,
}
}
func (m model) Init() tea.Cmd {
return heartbeat()
}
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
var cmd tea.Cmd
switch msg := msg.(type) {
case beat:
//heartbeat
return m, heartbeat()
case placeMsg:
simc := fmt.Sprintf("place %v", string(msg))
m.s.Input(simc)
return m, nil
case craftMsg:
simc := fmt.Sprintf("craft %v", string(msg))
m.s.Input(simc)
return m, nil
case tea.KeyMsg:
switch msg.Type {
case tea.KeyCtrlC:
m.s.Stop()
return m, tea.Quit
case tea.KeyEnter:
m.s.Input(m.input.Value())
m.input.Reset()
return m, nil
case tea.KeyRight:
m.s.Input("right")
return m, nil
case tea.KeyLeft:
m.s.Input("left")
return m, nil
case tea.KeyUp:
m.s.Input("up")
return m, nil
case tea.KeyDown:
m.s.Input("down")
return m, nil
case tea.KeyCtrlF:
if m.input.Focused() {
m.input.Blur()
} else {
m.input.Focus()
}
return m, nil
case tea.KeyRunes:
if !m.input.Focused() {
switch msg.String() {
case "g":
m.s.Input("get")
case "p":
var res entrylist
for _, k := range sim.GlobalItems {
if m.s.Player.Resources[k.ID()] != 0 {
res = append(res, k.(sim.ItemEntry))
}
}
sort.Sort(res)
return newMenuModel(res, placeMenu), nil
case ",":
m.s.Input("pickup")
case "x":
m.s.Input("destroy")
case "c":
var res entrylist
for k := range m.s.Player.Craftables {
res = append(res, sim.GlobalItems[k].(sim.ItemEntry))
}
sort.Sort(res)
return newMenuModel(res, craftMenu), nil
}
return m, nil
}
}
}
m.input, cmd = m.input.Update(msg)
return m, cmd
}
func (m model) View() string {
var render string
playerAndLog := lipgloss.JoinVertical(0, style.Render(fmt.Sprintf("%v", m.s.Player.String())), style.Render(fmt.Sprintf("%v", m.s.Player.Log())))
placeAndInput := lipgloss.JoinVertical(0, style.Render(m.s.Place.String()), style.Render(m.input.View()))
display := lipgloss.JoinHorizontal(0, placeAndInput, playerAndLog)
render = fmt.Sprintf("%v\n%v\n", style.Render(fmt.Sprintf("Current Time: %v", strconv.Itoa(m.s.Time))), display)
return render
}