173 lines
3.7 KiB
Go
173 lines
3.7 KiB
Go
package simulator
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import (
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"fmt"
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"log"
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"strings"
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"time"
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)
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//Simulator contains the main game state
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type Simulator struct {
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Place *Pod
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Player *Player
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Px, Py int
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Time int
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stop chan bool
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}
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//NewSimulator creates a new simulator instance
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func NewSimulator() *Simulator {
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pod := newPod()
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player := NewPlayer()
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log.Println("loading items")
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initItems()
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log.Println("loading techs")
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loadTechs("data/tech.toml")
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log.Println("loading resources")
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loadResources("data/resources.toml")
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log.Println("loading converters")
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loadConverters("data/converters.toml")
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if len(GlobalItems) < 1 {
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panic("Loaded items but nothing in global items table")
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}
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if len(GlobalTechs) < 1 {
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panic("Loaded items but nothing in global items table")
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}
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pod.Place(newResource(lookupByName("tea").ID()), 4, 4)
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player.AddItem(itemType(1), 30)
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player.AddItem(itemType(3), 5)
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pod.Tiles[0][0].User = player
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player.Announce("Game started")
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return &Simulator{pod, player, 0, 0, 0, make(chan bool)}
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}
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//Start begins the simulation, non blocking
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func (s *Simulator) Start() {
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go s.main()
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}
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//Stop ends the simulation
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func (s *Simulator) Stop() {
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s.stop <- true
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}
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//Input sends a command to the simulator
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func (s *Simulator) Input(cmd string) {
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cur := s.Place.Tiles[s.Px][s.Py]
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cmdS := strings.Split(cmd, " ")
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switch cmdS[0] {
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case "get":
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if cur.Building != nil {
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if cur.Building.Type() == resourceObject {
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build := cur.Building.(*Resource)
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prod := build.Get()
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if prod.Kind != 0 && prod.Value > 0 {
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s.Player.AddItem(prod.Kind, prod.Value)
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s.Player.Announce(fmt.Sprintf("Gathered %v %v", prod.Value, GlobalItems[prod.Kind].Describe()))
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}
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}
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}
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case "pickup":
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if cur.Building != nil {
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s.Player.AddItem(cur.Building.ID(), 1)
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s.Place.Delete(s.Px, s.Py)
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}
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case "destroy":
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s.Place.Delete(s.Px, s.Py)
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case "place":
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if len(cmdS) < 2 {
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return
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}
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item := cmdS[1]
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s.Player.Announce(fmt.Sprintf("placing %v", item))
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obj := lookupByName(item)
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switch obj.Type() {
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case emptyObject:
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return
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//case producerObject:
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//obj = obj.(Producer)
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case consumerObject:
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obj2 := obj.(Converter)
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res := s.Place.Place(newConverter(obj2.ID(), s.Player), s.Px, s.Py)
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if res {
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s.Player.DelItem(obj2.ID(), 1)
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}
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case resourceObject:
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obj2 := obj.(Resource)
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if obj2.Buildable {
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res := s.Place.Place(newResource(obj2.ID()), s.Px, s.Py)
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if res {
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s.Player.DelItem(obj2.ID(), 1)
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}
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}
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}
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case "craft":
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if len(cmdS) < 2 {
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return
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}
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item := cmdS[1]
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s.Player.Announce(fmt.Sprintf("Crafting %v", item))
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obj := lookupByName(item)
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switch obj.Type() {
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case emptyObject:
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return
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case consumerObject:
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obj2 := obj.(Converter)
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i := 0
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for _, v := range obj2.Costs {
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if s.Player.Resources[lookupByName(v.Name).ID()] >= v.Value {
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i++
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}
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}
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if i == len(obj2.Costs) {
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for _, v := range obj2.Costs {
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s.Player.DelItemByName(v.Name, v.Value)
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}
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s.Player.AddItemByName(obj2.String(), 1)
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}
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}
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case "left":
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res := s.Place.MovePlayer(s.Px, s.Py, s.Px, s.Py-1)
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if res != nil {
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s.Py = s.Py - 1
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s.Player.CurrentTile = res
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}
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case "right":
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res := s.Place.MovePlayer(s.Px, s.Py, s.Px, s.Py+1)
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if res != nil {
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s.Py = s.Py + 1
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s.Player.CurrentTile = res
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}
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case "up":
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res := s.Place.MovePlayer(s.Px, s.Py, s.Px-1, s.Py)
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if res != nil {
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s.Px = s.Px - 1
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s.Player.CurrentTile = res
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}
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case "down":
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res := s.Place.MovePlayer(s.Px, s.Py, s.Px+1, s.Py)
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if res != nil {
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s.Px = s.Px + 1
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s.Player.CurrentTile = res
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}
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case "quit":
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s.Stop()
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}
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}
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func (s *Simulator) main() {
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ticker := time.NewTicker(1 * time.Second)
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for {
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select {
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case <-s.stop:
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return
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case <-ticker.C:
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s.Time = s.Time + 1
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s.Place.Tick()
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s.Player.research()
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}
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}
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}
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