2020-12-29 15:14:19 -05:00
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package main
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import (
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2021-02-01 16:03:38 -05:00
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"context"
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"crypto/tls"
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"fmt"
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"log"
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"net"
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"strconv"
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"sync"
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"time"
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"github.com/bwmarrin/discordgo"
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"layeh.com/gumble/gumble"
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)
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type discordUser struct {
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username string
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seen bool
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dm *discordgo.Channel
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}
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//BridgeState manages dynamic information about the bridge during runtime
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type BridgeState struct {
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// The configuration data for this bridge
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BridgeConfig *BridgeConfig
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// External requests to kill the bridge
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BridgeDie chan bool
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// Lock to only allow one bridge session at a time
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lock sync.Mutex
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// Wait for bridge to exit cleanly
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WaitExit *sync.WaitGroup
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// Bridge connection
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Connected bool
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// The bridge mode constant, auto, manual. Default is constant.
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Mode bridgeMode
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// Discord session. This is created and outside the bridge state
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DiscordSession *discordgo.Session
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// Discord voice connection. Empty if not connected.
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DiscordVoice *discordgo.VoiceConnection
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// Mumble client. Empty if not connected.
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MumbleClient *gumble.Client
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// Map of Discord users tracked by this bridge.
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DiscordUsers map[string]discordUser
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DiscordUsersMutex sync.Mutex
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// Map of Mumble users tracked by this bridge
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MumbleUsers map[string]bool
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MumbleUsersMutex sync.Mutex
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// Total Number of Mumble users
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MumbleUserCount int
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// Kill the auto connect routine
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AutoChanDie chan bool
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// Discord Duplex and Event Listener
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DiscordStream *DiscordDuplex
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DiscordListener *DiscordListener
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// Mumble Duplex and Event Listener
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MumbleStream *MumbleDuplex
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MumbleListener *MumbleListener
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}
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// startBridge established the voice connection
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func (b *BridgeState) startBridge() {
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b.lock.Lock()
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defer b.lock.Unlock()
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b.BridgeDie = make(chan bool)
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defer close(b.BridgeDie)
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ctx, cancel := context.WithCancel(context.Background())
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defer cancel()
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wg := sync.WaitGroup{}
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b.WaitExit = &wg
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var err error
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// DISCORD Connect Voice
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log.Println("Attempting to join Discord voice channel")
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b.DiscordVoice, err = b.DiscordSession.ChannelVoiceJoin(b.BridgeConfig.GID, b.BridgeConfig.CID, false, false)
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if err != nil {
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log.Println(err)
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b.DiscordVoice.Disconnect()
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return
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}
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defer b.DiscordVoice.Disconnect()
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defer b.DiscordVoice.Speaking(false)
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log.Println("Discord Voice Connected")
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// MUMBLE Connect
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b.MumbleStream = &MumbleDuplex{}
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det := b.BridgeConfig.MumbleConfig.AudioListeners.Attach(b.MumbleStream)
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defer det.Detach()
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var tlsConfig tls.Config
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if b.BridgeConfig.MumbleInsecure {
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tlsConfig.InsecureSkipVerify = true
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}
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log.Println("Attempting to join Mumble")
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b.MumbleClient, err = gumble.DialWithDialer(new(net.Dialer), b.BridgeConfig.MumbleAddr, b.BridgeConfig.MumbleConfig, &tlsConfig)
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if err != nil {
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log.Println(err)
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b.DiscordVoice.Disconnect()
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return
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}
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defer b.MumbleClient.Disconnect()
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log.Println("Mumble Connected")
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// Shared Channels
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// Shared channels pass PCM information in 10ms chunks [480]int16
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// These channels are internal and are not added to the bridge state.
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var toMumble = b.MumbleClient.AudioOutgoing()
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var toDiscord = make(chan []int16, 100)
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defer close(toDiscord)
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defer close(toMumble)
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// Start Passing Between
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// From Mumble
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go b.MumbleStream.fromMumbleMixer(ctx, &wg, toDiscord)
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// From Discord
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b.DiscordStream = &DiscordDuplex{
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Bridge: b,
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fromDiscordMap: make(map[uint32]fromDiscord),
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}
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go b.DiscordStream.discordReceivePCM(ctx, &wg, cancel)
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go b.DiscordStream.fromDiscordMixer(ctx, &wg, toMumble)
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// To Discord
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go b.DiscordStream.discordSendPCM(ctx, &wg, cancel, toDiscord)
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// Monitor Mumble
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go func() {
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wg.Add(1)
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ticker := time.NewTicker(500 * time.Millisecond)
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for {
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select {
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case <-ticker.C:
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if b.MumbleClient == nil || b.MumbleClient.State() != 2 {
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if b.MumbleClient != nil {
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log.Println("Lost mumble connection " + strconv.Itoa(int(b.MumbleClient.State())))
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} else {
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log.Println("Lost mumble connection due to bridge dieing")
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}
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cancel()
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}
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case <-ctx.Done():
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wg.Done()
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return
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}
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}
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}()
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b.Connected = true
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// Hold until cancelled or external die request
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select {
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case <-ctx.Done():
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log.Println("Bridge internal context cancel")
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case <-b.BridgeDie:
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log.Println("Bridge die request received")
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cancel()
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}
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b.Connected = false
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wg.Wait()
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log.Println("Terminating Bridge")
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b.MumbleUsersMutex.Lock()
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b.MumbleUsers = make(map[string]bool)
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b.MumbleUsersMutex.Unlock()
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b.DiscordUsers = make(map[string]discordUser)
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}
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func (b *BridgeState) discordStatusUpdate() {
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m, _ := time.ParseDuration("30s")
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for {
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time.Sleep(3 * time.Second)
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resp, err := gumble.Ping(b.BridgeConfig.MumbleAddr, -1, m)
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status := ""
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if err != nil {
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log.Printf("error pinging mumble server %v\n", err)
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b.DiscordSession.UpdateListeningStatus("an error pinging mumble")
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} else {
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b.MumbleUsersMutex.Lock()
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b.MumbleUserCount = resp.ConnectedUsers
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if b.Connected {
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b.MumbleUserCount = b.MumbleUserCount - 1
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}
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if b.MumbleUserCount == 0 {
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status = "No users in Mumble"
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} else {
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if len(b.MumbleUsers) > 0 {
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status = fmt.Sprintf("%v/%v users in Mumble\n", len(b.MumbleUsers), b.MumbleUserCount)
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} else {
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status = fmt.Sprintf("%v users in Mumble\n", b.MumbleUserCount)
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}
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}
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b.MumbleUsersMutex.Unlock()
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b.DiscordSession.UpdateListeningStatus(status)
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}
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}
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}
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// AutoBridge starts a goroutine to check the number of users in discord and mumble
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// when there is at least one user on both, starts up the bridge
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// when there are no users on either side, kills the bridge
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func (b *BridgeState) AutoBridge() {
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log.Println("beginning auto mode")
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ticker := time.NewTicker(3 * time.Second)
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for {
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select {
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case <-ticker.C:
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case <-b.AutoChanDie:
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log.Println("ending automode")
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return
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}
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b.MumbleUsersMutex.Lock()
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b.DiscordUsersMutex.Lock()
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if !b.Connected && b.MumbleUserCount > 0 && len(b.DiscordUsers) > 0 {
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log.Println("users detected in mumble and discord, bridging")
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go b.startBridge()
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}
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if b.Connected && b.MumbleUserCount == 0 && len(b.DiscordUsers) <= 1 {
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log.Println("no one online, killing bridge")
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b.BridgeDie <- true
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}
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b.MumbleUsersMutex.Unlock()
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b.DiscordUsersMutex.Unlock()
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}
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}
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func (b *BridgeState) discordSendMessageAll(msg string) {
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if b.BridgeConfig.DiscordDisableText {
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return
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}
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b.DiscordUsersMutex.Lock()
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for id := range b.DiscordUsers {
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du := b.DiscordUsers[id]
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if du.dm != nil {
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b.DiscordSession.ChannelMessageSend(du.dm.ID, msg)
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}
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}
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b.DiscordUsersMutex.Unlock()
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}
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