70 lines
1.9 KiB
Go
70 lines
1.9 KiB
Go
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package main
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import (
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"strings"
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"layeh.com/gumble/gumble"
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)
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// MumbleListener Handle mumble events
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type MumbleListener struct {
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Bridge *BridgeState
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}
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func (l *MumbleListener) mumbleConnect(e *gumble.ConnectEvent) {
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if l.Bridge.BridgeConfig.MumbleChannel != "" {
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//join specified channel
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startingChannel := e.Client.Channels.Find(l.Bridge.BridgeConfig.MumbleChannel)
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if startingChannel != nil {
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e.Client.Self.Move(startingChannel)
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}
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}
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}
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func (l *MumbleListener) mumbleUserChange(e *gumble.UserChangeEvent) {
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l.Bridge.MumbleUsersMutex.Lock()
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if e.Type.Has(gumble.UserChangeConnected) || e.Type.Has(gumble.UserChangeChannel) || e.Type.Has(gumble.UserChangeDisconnected) {
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l.Bridge.MumbleUsers = make(map[string]bool)
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for _, user := range l.Bridge.MumbleClient.Self.Channel.Users {
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//note, this might be too slow for really really big channels?
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//event listeners block while processing
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//also probably bad to rebuild the set every user change.
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if user.Name != l.Bridge.MumbleClient.Self.Name {
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l.Bridge.MumbleUsers[user.Name] = true
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}
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}
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}
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l.Bridge.MumbleUsersMutex.Unlock()
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if e.Type.Has(gumble.UserChangeConnected) {
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if !l.Bridge.BridgeConfig.MumbleDisableText {
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e.User.Send("Mumble-Discord-Bridge v" + version)
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// Tell the user who is connected to discord
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if len(l.Bridge.DiscordUsers) == 0 {
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e.User.Send("No users connected to Discord")
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} else {
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s := "Connected to Discord: "
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arr := []string{}
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l.Bridge.DiscordUsersMutex.Lock()
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for u := range l.Bridge.DiscordUsers {
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arr = append(arr, l.Bridge.DiscordUsers[u].username)
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}
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s = s + strings.Join(arr[:], ",")
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l.Bridge.DiscordUsersMutex.Unlock()
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e.User.Send(s)
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}
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}
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// Send discord a notice
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l.Bridge.discordSendMessageAll(e.User.Name + " has joined mumble")
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}
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if e.Type.Has(gumble.UserChangeDisconnected) {
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l.Bridge.discordSendMessageAll(e.User.Name + " has left mumble")
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}
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}
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