remove global conf and state variables
This commit is contained in:
parent
ef8af89893
commit
301bc1b3d1
59
bridge.go
59
bridge.go
@ -57,7 +57,7 @@ func startBridge(discord *discordgo.Session, discordGID string, discordCID strin
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return
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}
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defer mumble.Disconnect()
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Bridge.Client = mumble
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l.Bridge.Client = mumble
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// Shared Channels
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// Shared channels pass PCM information in 10ms chunks [480]int16
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var toMumble = mumble.AudioOutgoing()
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@ -101,27 +101,7 @@ func startBridge(discord *discordgo.Session, discordGID string, discordCID strin
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}
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}()
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//Setup initial discord state
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g, err := discord.State.Guild(discordGID)
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if err != nil {
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log.Println("error finding guild")
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panic(err)
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}
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for _, vs := range g.VoiceStates {
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if vs.ChannelID == discordCID {
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Bridge.DiscordUserCount = Bridge.DiscordUserCount + 1
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u, err := discord.User(vs.UserID)
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if err != nil {
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log.Println("error looking up username")
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continue
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}
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Bridge.DiscordUsers[u.Username] = true
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Bridge.Client.Do(func() {
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Bridge.Client.Self.Channel.Send(fmt.Sprintf("%v has joined Discord channel\n", u.Username), false)
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})
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}
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}
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Bridge.Connected = true
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l.Bridge.Connected = true
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select {
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case sig := <-c:
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@ -133,15 +113,16 @@ func startBridge(discord *discordgo.Session, discordGID string, discordCID strin
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close(die)
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close(m.Close)
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close(toMumble)
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Bridge.Connected = false
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Bridge.Client = nil
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Bridge.MumbleUserCount = 0
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Bridge.DiscordUserCount = 0
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Bridge.DiscordUsers = make(map[string]bool)
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l.Bridge.Connected = false
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l.Bridge.Client = nil
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l.Bridge.MumbleUserCount = 0
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l.Bridge.MumbleUsers = make(map[string]bool)
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l.Bridge.DiscordUserCount = 0
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l.Bridge.DiscordUsers = make(map[string]bool)
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}
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}
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func discordStatusUpdate(dg *discordgo.Session, host, port string) {
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func discordStatusUpdate(dg *discordgo.Session, host, port string, l *Listener) {
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status := ""
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curr := 0
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m, _ := time.ParseDuration("30s")
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@ -154,17 +135,17 @@ func discordStatusUpdate(dg *discordgo.Session, host, port string) {
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dg.UpdateListeningStatus("an error pinging mumble")
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} else {
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curr = resp.ConnectedUsers
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if Bridge.Connected {
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if l.Bridge.Connected {
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curr = curr - 1
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}
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if curr != Bridge.MumbleUserCount {
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Bridge.MumbleUserCount = curr
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if curr != l.Bridge.MumbleUserCount {
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l.Bridge.MumbleUserCount = curr
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}
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if curr == 0 {
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status = ""
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} else {
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if len(Bridge.MumbleUsers) > 0 {
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status = fmt.Sprintf("%v/%v users in Mumble\n", len(Bridge.MumbleUsers), curr)
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if len(l.Bridge.MumbleUsers) > 0 {
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status = fmt.Sprintf("%v/%v users in Mumble\n", len(l.Bridge.MumbleUsers), curr)
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} else {
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status = fmt.Sprintf("%v users in Mumble\n", curr)
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}
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@ -179,20 +160,20 @@ func AutoBridge(s *discordgo.Session, l *Listener) {
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for {
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select {
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default:
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case <-Bridge.AutoChan:
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case <-l.Bridge.AutoChan:
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log.Println("ending automode")
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return
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}
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time.Sleep(3 * time.Second)
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if !Bridge.Connected && Bridge.MumbleUserCount > 0 && Bridge.DiscordUserCount > 0 {
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if !l.Bridge.Connected && l.Bridge.MumbleUserCount > 0 && l.Bridge.DiscordUserCount > 0 {
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log.Println("users detected in mumble and discord, bridging")
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die := make(chan bool)
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Bridge.ActiveConn = die
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go startBridge(s, BridgeConf.GID, BridgeConf.CID, l, die)
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l.Bridge.ActiveConn = die
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go startBridge(s, l.BridgeConf.GID, l.BridgeConf.CID, l, die)
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}
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if Bridge.Connected && Bridge.MumbleUserCount == 0 && Bridge.DiscordUserCount <= 1 {
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if l.Bridge.Connected && l.Bridge.MumbleUserCount == 0 && l.Bridge.DiscordUserCount <= 1 {
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log.Println("no one online, killing bridge")
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Bridge.ActiveConn <- true
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l.Bridge.ActiveConn <- true
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MumbleReset()
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DiscordReset()
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}
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34
handlers.go
34
handlers.go
@ -145,26 +145,26 @@ func (l *Listener) guildCreate(s *discordgo.Session, event *discordgo.GuildCreat
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}
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func (l *Listener) voiceUpdate(s *discordgo.Session, event *discordgo.VoiceStateUpdate) {
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if event.GuildID == BridgeConf.GID {
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if event.ChannelID == BridgeConf.CID {
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if event.GuildID == l.BridgeConf.GID {
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if event.ChannelID == l.BridgeConf.CID {
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//get user
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u, err := s.User(event.UserID)
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if err != nil {
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log.Printf("error looking up user for uid %v", event.UserID)
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}
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//check to see if actually new user
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if Bridge.DiscordUsers[u.Username] {
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if l.Bridge.DiscordUsers[u.Username] {
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//not actually new user
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return
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}
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log.Println("user joined watched discord channel")
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if Bridge.Connected {
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Bridge.Client.Do(func() {
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Bridge.Client.Self.Channel.Send(fmt.Sprintf("%v has joined Discord channel\n", u.Username), false)
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if l.Bridge.Connected {
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l.Bridge.Client.Do(func() {
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l.Bridge.Client.Self.Channel.Send(fmt.Sprintf("%v has joined Discord channel\n", u.Username), false)
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})
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}
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Bridge.DiscordUsers[u.Username] = true
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Bridge.DiscordUserCount = Bridge.DiscordUserCount + 1
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l.Bridge.DiscordUsers[u.Username] = true
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l.Bridge.DiscordUserCount = l.Bridge.DiscordUserCount + 1
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}
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if event.ChannelID == "" {
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//leave event, trigger recount of active users
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@ -178,23 +178,23 @@ func (l *Listener) voiceUpdate(s *discordgo.Session, event *discordgo.VoiceState
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// Look for current voice states in watched channel
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count := 0
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for _, vs := range g.VoiceStates {
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if vs.ChannelID == BridgeConf.CID {
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if vs.ChannelID == l.BridgeConf.CID {
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count = count + 1
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}
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}
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if Bridge.DiscordUserCount > count {
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if l.Bridge.DiscordUserCount > count {
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u, err := s.User(event.UserID)
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if err != nil {
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log.Printf("error looking up user for uid %v", event.UserID)
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}
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delete(Bridge.DiscordUsers, u.Username)
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delete(l.Bridge.DiscordUsers, u.Username)
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log.Println("user left watched discord channel")
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if Bridge.Connected {
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Bridge.Client.Do(func() {
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Bridge.Client.Self.Channel.Send(fmt.Sprintf("%v has left Discord channel\n", u.Username), false)
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if l.Bridge.Connected {
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l.Bridge.Client.Do(func() {
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l.Bridge.Client.Self.Channel.Send(fmt.Sprintf("%v has left Discord channel\n", u.Username), false)
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})
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}
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Bridge.DiscordUserCount = count
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l.Bridge.DiscordUserCount = count
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}
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}
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@ -205,7 +205,7 @@ func (l *Listener) voiceUpdate(s *discordgo.Session, event *discordgo.VoiceState
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func (l *Listener) mumbleConnect(e *gumble.ConnectEvent) {
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if l.BridgeConf.MumbleChannel != "" {
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//join specified channel
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startingChannel := e.Client.Channels.Find(BridgeConf.MumbleChannel)
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startingChannel := e.Client.Channels.Find(l.BridgeConf.MumbleChannel)
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if startingChannel != nil {
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e.Client.Self.Move(startingChannel)
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}
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@ -214,7 +214,7 @@ func (l *Listener) mumbleConnect(e *gumble.ConnectEvent) {
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func (l *Listener) mumbleUserChange(e *gumble.UserChangeEvent) {
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if e.Type.Has(gumble.UserChangeConnected) || e.Type.Has(gumble.UserChangeChannel) || e.Type.Has(gumble.UserChangeDisconnected) {
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Bridge.MumbleUsers = make(map[string]bool)
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l.Bridge.MumbleUsers = make(map[string]bool)
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for _, user := range l.Bridge.Client.Self.Channel.Users {
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//note, this might be too slow for really really big channels?
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//event listeners block while processing
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9
main.go
9
main.go
@ -15,9 +15,6 @@ import (
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_ "layeh.com/gumble/opus"
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)
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var BridgeConf *BridgeConfig
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var Bridge *BridgeState
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func main() {
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godotenv.Load()
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@ -73,7 +70,7 @@ func main() {
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config.AudioInterval = time.Millisecond * 10
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// Bridge setup
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BridgeConf = &BridgeConfig{
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BridgeConf := &BridgeConfig{
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Config: config,
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MumbleAddr: *mumbleAddr + ":" + strconv.Itoa(*mumblePort),
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MumbleInsecure: *mumbleInsecure,
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@ -83,7 +80,7 @@ func main() {
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GID: *discordGID,
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CID: *discordCID,
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}
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Bridge = &BridgeState{
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Bridge := &BridgeState{
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ActiveConn: make(chan bool),
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Connected: false,
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MumbleUserCount: 0,
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@ -130,7 +127,7 @@ func main() {
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log.Fatalln("invalid bridge mode set")
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}
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go discordStatusUpdate(discord, *mumbleAddr, strconv.Itoa(*mumblePort))
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go discordStatusUpdate(discord, *mumbleAddr, strconv.Itoa(*mumblePort), l)
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sc := make(chan os.Signal, 1)
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signal.Notify(sc, syscall.SIGINT, syscall.SIGTERM, os.Interrupt, os.Kill)
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<-sc
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