use gumble.Client.Do for sending messages thread safely
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parent
1e8a0a4165
commit
4ae6176991
@ -114,7 +114,9 @@ func startBridge(discord *discordgo.Session, discordGID string, discordCID strin
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if err != nil {
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if err != nil {
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log.Println("error looking up username")
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log.Println("error looking up username")
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Bridge.DiscordUsers[u.Username] = true
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Bridge.DiscordUsers[u.Username] = true
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Bridge.Client.Do(func() {
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Bridge.Client.Self.Channel.Send(fmt.Sprintf("%v has joined Discord channel\n", u.Username), false)
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Bridge.Client.Self.Channel.Send(fmt.Sprintf("%v has joined Discord channel\n", u.Username), false)
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})
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}
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}
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}
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}
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}
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}
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@ -154,7 +154,9 @@ func voiceUpdate(s *discordgo.Session, event *discordgo.VoiceStateUpdate) {
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}
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}
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log.Println("user joined watched discord channel")
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log.Println("user joined watched discord channel")
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if Bridge.Connected {
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if Bridge.Connected {
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Bridge.Client.Do(func() {
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Bridge.Client.Self.Channel.Send(fmt.Sprintf("%v has joined Discord channel\n", u.Username), false)
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Bridge.Client.Self.Channel.Send(fmt.Sprintf("%v has joined Discord channel\n", u.Username), false)
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})
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}
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}
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Bridge.DiscordUsers[u.Username] = true
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Bridge.DiscordUsers[u.Username] = true
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log.Println(Bridge.DiscordUsers)
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log.Println(Bridge.DiscordUsers)
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@ -184,7 +186,9 @@ func voiceUpdate(s *discordgo.Session, event *discordgo.VoiceStateUpdate) {
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delete(Bridge.DiscordUsers, u.Username)
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delete(Bridge.DiscordUsers, u.Username)
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log.Println("user left watched discord channel")
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log.Println("user left watched discord channel")
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if Bridge.Connected {
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if Bridge.Connected {
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Bridge.Client.Do(func() {
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Bridge.Client.Self.Channel.Send(fmt.Sprintf("%v has left Discord channel\n", u.Username), false)
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Bridge.Client.Self.Channel.Send(fmt.Sprintf("%v has left Discord channel\n", u.Username), false)
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})
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}
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}
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Bridge.DiscordUserCount = count
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Bridge.DiscordUserCount = count
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}
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}
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