import React, { useEffect } from 'react' import useSocket from './useSocket.ts' import {CardInstance} from './types.ts' interface GameActionsContextValue {} const GameActionsContext = React.createContext(null) interface GameClientState { player_id: string match_id: string result: string } interface BoardPosition { card: CardInstance | null } interface PlayerBoard { 0: BoardPosition 1: BoardPosition 2: BoardPosition 3: BoardPosition } interface GameState { self_board: PlayerBoard self_hand: CardInstance[] enemy_board: PlayerBoard enemy_hand: CardInstance[] } interface GameProps { } export default function Game(props: GameProps): JSX.Element { const [state, setState] = React.useState() // ensure this is stable wrt state so that onMessage does not have to be constantly reattached // const onMessage = React.useCallback(() => {}, []) // const handle = useSocket() return (
Hello world!
) }