175 lines
5.2 KiB
TypeScript
175 lines
5.2 KiB
TypeScript
import React from 'react'
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import type { GameHandle, Selection } from './types.ts'
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import BoardSlot from './BoardSlot.tsx'
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import CardToken from './cards/Card.tsx'
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import {
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isAttackSelection,
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isMoveSelection,
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isPlayCardSelection,
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isAlly,
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isBoard,
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isHand,
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} from './selection.tsx'
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type GameProps = GameHandle
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export default function Game(props: GameProps): JSX.Element {
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const {
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team,
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board,
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player,
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deckSize,
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enemyLife,
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enemyDeckSize,
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enemyHandSize,
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currentTurn,
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canDraw,
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hasDrawn,
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gameStatus,
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drawChoices,
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startTurn,
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endTurn,
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startDraw,
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commitDraw,
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attackCard,
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moveCard,
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playCard,
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getView,
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} = props
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const [selection, setSelection] = React.useState<Selection | null>(null)
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function selectCard(nextSelection: Selection): void {
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if (selection === null) {
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setSelection(nextSelection)
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} else {
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if (isAttackSelection(selection, nextSelection)) {
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attackCard(selection.index, nextSelection.index)
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} else if (isMoveSelection(selection, nextSelection)) {
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moveCard(selection.index, nextSelection.index)
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} else if (isPlayCardSelection(selection, nextSelection)) {
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playCard(selection.index, nextSelection.index)
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}
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setSelection(null)
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}
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}
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React.useEffect(() => {
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if (currentTurn === team) {
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startTurn()
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}
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}, [currentTurn, startTurn])
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const enemyBoard = team === 1 ? board.scourge : board.sentinal
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const allyBoard = team === 1 ? board.sentinal : board.scourge
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const isMyTurn = currentTurn === team
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return (
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<div className="game-container">
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<div className="game-sidebar">
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<div className="player-info">
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<h4>Opponent</h4>
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<p>Life: {enemyLife}</p>
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<p>Deck: {enemyDeckSize}</p>
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</div>
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<div>
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<p>{isMyTurn ? 'My' : 'Enemy'} Turn</p>
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{isMyTurn && canDraw && <button type="button" onClick={startDraw}>Start Draw</button>}
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{isMyTurn && hasDrawn && <button type="button" onClick={endTurn}>End Turn</button>}
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</div>
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<div className="player-info">
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<p>Life: {player.life}</p>
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<p>Deck: {deckSize}</p>
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</div>
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</div>
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<div className="game-board">
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<div className="hand">
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{Array(enemyHandSize).fill(null).map((_, i) => (
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<CardToken
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key={`enemy-hand-${i}`}
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cardKey={null}
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isSelected={false}
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disabled
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/>
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))}
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</div>
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<div className="fighter-area enemy">
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{enemyBoard.map((card, index) => (
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<BoardSlot
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key={`enemy-${index}`}
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card={card ?? null}
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onSelect={() => selectCard({target: 'opponent', type: 'board', index})}
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isSelected={
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selection
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? !isAlly(selection) && isBoard(selection) && selection.index === index
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: false
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}
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disabled={!(currentTurn === team && hasDrawn)}
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/>
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))}
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</div>
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<div className="fighter-area ally">
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{allyBoard.map((card, index) => (
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<BoardSlot
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key={`ally-${index}`}
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card={card ?? null}
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onSelect={() => selectCard({target: 'ally', type: 'board', index})}
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isSelected={
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selection
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? isAlly(selection) && isBoard(selection) && selection.index === index
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: false
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}
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disabled={!(currentTurn === team && hasDrawn)}
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/>
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))}
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</div>
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{drawChoices.length > 0 && (
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<React.Fragment>
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<div className="draw-choices">
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{drawChoices.map((card, index) => (
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<CardToken
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key={`draw-choices-${index}`}
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cardKey={card.type === -1 ? null : card.type}
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onSelect={() => selectCard({target: 'ally', type: 'draws', index})}
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isSelected={
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selection
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? selection.type === 'draws' && selection.index === index
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: false
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}
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disabled={false}
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/>
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))}
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</div>
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<div>
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<button
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type="button"
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onClick={
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() => selection && selection.type === 'draws' && commitDraw(selection.index)
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}
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disabled={selection?.type !== 'draws'}
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>
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Draw Card
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</button>
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</div>
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</React.Fragment>
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)}
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<div className="hand">
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{player.hand.map((card, index) => (
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<CardToken
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key={`hand-${index}`}
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cardKey={card.type === -1 ? null : card.type}
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onSelect={() => selectCard({target: 'ally', type: 'hand', index})}
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isSelected={
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selection
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? isAlly(selection) && isHand(selection) && selection.index === index
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: false
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}
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disabled={!(isMyTurn && hasDrawn)}
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/>
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))}
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</div>
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</div>
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</div>
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)
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}
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