diff --git a/client/main.go b/client/main.go index 860ebdd..bc8749d 100644 --- a/client/main.go +++ b/client/main.go @@ -41,7 +41,7 @@ func receiveHandler(connection *websocket.Conn, output chan string) { matchID = resp.MatchID output <- "tome_lib found" case tome_lib.SessionRespJoinError: - output <- "error joining tome_lib" + output <- "error joining game" case tome_lib.SessionRespPlayed: if resp.GameResult != nil { output <- "played succesfully" @@ -70,13 +70,13 @@ func receiveHandler(connection *websocket.Conn, output chan string) { case tome_lib.SessionRespBroadcastUpdate: //we don't handle updates case tome_lib.SessionRespBroadcastScoJoin: - output <- "Scourge has joined the tome_lib" + output <- "Scourge has joined the game" case tome_lib.SessionRespBroadcastSenJoin: - output <- "Sentinal has joined the tome_lib" + output <- "Sentinal has joined the game" case tome_lib.SessionRespBroadcastScoLeft: - output <- "Scourge has left the tome_lib" + output <- "Scourge has left the game" case tome_lib.SessionRespBroadcastSenLeft: - output <- "Sentinal has left the tome_lib" + output <- "Sentinal has left the game" case tome_lib.SessionRespBroadcastSenReady: output <- "Sentinal is ready" case tome_lib.SessionRespBroadcastScoReady: diff --git a/client2/backend.go b/client2/backend.go index 8cc7fe5..97b6acd 100644 --- a/client2/backend.go +++ b/client2/backend.go @@ -38,7 +38,7 @@ func receiveHandler(connection *websocket.Conn, container *UIContainer) { container.Output <- "joined as scourge" case tome_lib.SessionRespFound: matchID = resp.MatchID - container.Output <- "tome_lib found" + container.Output <- "game found" case tome_lib.SessionRespPlayed: if resp.GameResult != nil { switch resp.GameResult.ResultType { @@ -54,7 +54,7 @@ func receiveHandler(connection *websocket.Conn, container *UIContainer) { container.Output <- "error playing" } case tome_lib.SessionRespLeft: - container.Output <- "tome_lib left" + container.Output <- "game left" matchID = uuid.Nil return case tome_lib.SessionRespBroadcastSenTurn: @@ -68,13 +68,13 @@ func receiveHandler(connection *websocket.Conn, container *UIContainer) { case tome_lib.SessionRespBroadcastUpdate: container.GetUpdate <- true case tome_lib.SessionRespBroadcastScoJoin: - container.Output <- "Scourge has joined the tome_lib" + container.Output <- "Scourge has joined the game" case tome_lib.SessionRespBroadcastSenJoin: - container.Output <- "Sentinal has joined the tome_lib" + container.Output <- "Sentinal has joined the game" case tome_lib.SessionRespBroadcastScoLeft: - container.Output <- "Scourge has left the tome_lib" + container.Output <- "Scourge has left the game" case tome_lib.SessionRespBroadcastSenLeft: - container.Output <- "Sentinal has left the tome_lib" + container.Output <- "Sentinal has left the game" case tome_lib.SessionRespBroadcastSenReady: container.Output <- "Sentinal is ready" case tome_lib.SessionRespBroadcastScoReady: