update game_view to handle targeting
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@ -15,6 +15,8 @@ func NewView(id int, g *Game) *GameView {
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CurrentTurn: g.CurrentTurn,
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CurrentTurn: g.CurrentTurn,
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CanDraw: g.CanDraw,
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CanDraw: g.CanDraw,
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HasDrawn: g.HasDrawn,
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HasDrawn: g.HasDrawn,
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QueuedEffect: g.QueuedEffect,
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TargetReq: g.TargetReq,
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Status: g.Status,
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Status: g.Status,
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}
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}
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}
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}
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