whoops
This commit is contained in:
parent
739f10c51e
commit
2ecf1dbc70
22
game.go
22
game.go
@ -15,6 +15,8 @@ type Game struct {
|
|||||||
ScourgePlayer *Player
|
ScourgePlayer *Player
|
||||||
SentinalDeck *Deck
|
SentinalDeck *Deck
|
||||||
ScourgeDeck *Deck
|
ScourgeDeck *Deck
|
||||||
|
SentinalGrave *Deck
|
||||||
|
ScourgeGrave *Deck
|
||||||
CurrentTurn int
|
CurrentTurn int
|
||||||
CardBuffer *Deck
|
CardBuffer *Deck
|
||||||
CanDraw bool
|
CanDraw bool
|
||||||
@ -33,6 +35,8 @@ func NewGame() *Game {
|
|||||||
ScourgePlayer: NewPlayer("Scourge", ScourgeID),
|
ScourgePlayer: NewPlayer("Scourge", ScourgeID),
|
||||||
SentinalDeck: deckA,
|
SentinalDeck: deckA,
|
||||||
ScourgeDeck: deckB,
|
ScourgeDeck: deckB,
|
||||||
|
SentinalGrave: DeckFromCards([]*Card{}),
|
||||||
|
ScourgeGrave: DeckFromCards([]*Card{}),
|
||||||
CurrentTurn: 0, //start with no turn
|
CurrentTurn: 0, //start with no turn
|
||||||
CardBuffer: DeckFromCards([]*Card{}),
|
CardBuffer: DeckFromCards([]*Card{}),
|
||||||
CanDraw: false,
|
CanDraw: false,
|
||||||
@ -308,14 +312,18 @@ func (g *Game) PlayerAct(id int, cmd string) *Deck {
|
|||||||
case 2:
|
case 2:
|
||||||
OracleLeaves(defender, g)
|
OracleLeaves(defender, g)
|
||||||
g.GameBoard.Remove(defender)
|
g.GameBoard.Remove(defender)
|
||||||
|
g.Bury(defender)
|
||||||
case 3:
|
case 3:
|
||||||
OracleLeaves(attacker, g)
|
OracleLeaves(attacker, g)
|
||||||
g.GameBoard.Remove(attacker)
|
g.GameBoard.Remove(attacker)
|
||||||
|
g.Bury(attacker)
|
||||||
case 4:
|
case 4:
|
||||||
OracleLeaves(attacker, g)
|
OracleLeaves(attacker, g)
|
||||||
OracleLeaves(defender, g)
|
OracleLeaves(defender, g)
|
||||||
g.GameBoard.Remove(attacker)
|
g.GameBoard.Remove(attacker)
|
||||||
g.GameBoard.Remove(defender)
|
g.GameBoard.Remove(defender)
|
||||||
|
g.Bury(attacker)
|
||||||
|
g.Bury(defender)
|
||||||
|
|
||||||
}
|
}
|
||||||
return DeckFromCards(g.GameBoard.GetRow(g.CurrentTurn))
|
return DeckFromCards(g.GameBoard.GetRow(g.CurrentTurn))
|
||||||
@ -410,3 +418,17 @@ func (g *Game) GetOpponentDeck(id int) *Deck {
|
|||||||
func (g *Game) GetBoard(id int) []*Card {
|
func (g *Game) GetBoard(id int) []*Card {
|
||||||
return g.GameBoard.GetRow(id)
|
return g.GameBoard.GetRow(id)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (g *Game) GetGrave(id int) *Deck {
|
||||||
|
if id == SentinalID {
|
||||||
|
return g.SentinalGrave
|
||||||
|
} else if id == ScourgeID {
|
||||||
|
return g.ScourgeGrave
|
||||||
|
} else {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
}
|
||||||
|
func (g *Game) Bury(c *Card) {
|
||||||
|
grave := g.GetGrave(c.Owner)
|
||||||
|
grave.Cards = append(grave.Cards, c)
|
||||||
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user