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22
game.go
22
game.go
@ -15,6 +15,8 @@ type Game struct {
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ScourgePlayer *Player
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SentinalDeck *Deck
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ScourgeDeck *Deck
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SentinalGrave *Deck
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ScourgeGrave *Deck
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CurrentTurn int
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CardBuffer *Deck
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CanDraw bool
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@ -33,6 +35,8 @@ func NewGame() *Game {
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ScourgePlayer: NewPlayer("Scourge", ScourgeID),
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SentinalDeck: deckA,
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ScourgeDeck: deckB,
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SentinalGrave: DeckFromCards([]*Card{}),
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ScourgeGrave: DeckFromCards([]*Card{}),
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CurrentTurn: 0, //start with no turn
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CardBuffer: DeckFromCards([]*Card{}),
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CanDraw: false,
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@ -308,14 +312,18 @@ func (g *Game) PlayerAct(id int, cmd string) *Deck {
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case 2:
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OracleLeaves(defender, g)
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g.GameBoard.Remove(defender)
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g.Bury(defender)
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case 3:
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OracleLeaves(attacker, g)
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g.GameBoard.Remove(attacker)
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g.Bury(attacker)
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case 4:
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OracleLeaves(attacker, g)
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OracleLeaves(defender, g)
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g.GameBoard.Remove(attacker)
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g.GameBoard.Remove(defender)
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g.Bury(attacker)
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g.Bury(defender)
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}
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return DeckFromCards(g.GameBoard.GetRow(g.CurrentTurn))
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@ -410,3 +418,17 @@ func (g *Game) GetOpponentDeck(id int) *Deck {
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func (g *Game) GetBoard(id int) []*Card {
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return g.GameBoard.GetRow(id)
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}
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func (g *Game) GetGrave(id int) *Deck {
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if id == SentinalID {
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return g.SentinalGrave
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} else if id == ScourgeID {
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return g.ScourgeGrave
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} else {
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return nil
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}
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}
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func (g *Game) Bury(c *Card) {
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grave := g.GetGrave(c.Owner)
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grave.Cards = append(grave.Cards, c)
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}
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