initial migration

This commit is contained in:
stryan 2021-10-01 13:40:46 -04:00
commit 611c3e25ca
9 changed files with 674 additions and 0 deletions

10
board.go Normal file
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package tome_game
import . "git.saintnet.tech/tomecraft/tome_lib"
func NewBoard() *Board {
return &Board{
Sentinal: [4]*Card{NewEmpty(0), NewEmpty(1), NewEmpty(2), NewEmpty(3)},
Scourge: [4]*Card{NewEmpty(0), NewEmpty(1), NewEmpty(2), NewEmpty(3)},
}
}

24
card.go Normal file
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package tome_game
import (
. "git.saintnet.tech/tomecraft/tome_lib"
"github.com/google/uuid"
)
func NewCard(v, o, p int, id uuid.UUID) *Card {
if id == uuid.Nil {
id = uuid.New()
}
return &Card{
Type: CardType(v),
BasePower: OraclePower(CardType(v), nil),
Power: OraclePower(CardType(v), nil),
Id: id,
Sick: false,
Counters: 0,
Owner: o,
Position: p,
Spell: OracleSpell(CardType(v), nil),
Effects: []*Effect{},
}
}

19
deck.go Normal file
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package tome_game
import (
. "git.saintnet.tech/tomecraft/tome_lib"
"github.com/google/uuid"
)
func NewDeck(owner int) *Deck {
cards := []*Card{}
for i := 0; i < 3; i++ {
for j := 1; j < 9; j++ {
cards = append(cards, NewCard(j, owner, -1, uuid.Nil))
}
}
cards = append(cards, NewCard(0, owner, -1, uuid.Nil))
return &Deck{
Cards: cards,
}
}

398
game.go Normal file
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package tome_game
import (
"fmt"
"log"
"strconv"
"strings"
. "git.saintnet.tech/tomecraft/tome_lib"
)
type Game struct {
GameBoard *Board
SentinalPlayer *Player
ScourgePlayer *Player
SentinalDeck *Deck
ScourgeDeck *Deck
CurrentTurn int
CardBuffer *Deck
CanDraw bool
HasDrawn bool
Status GameStatus
}
func NewGame() *Game {
deckA := NewDeck(SentinalID)
deckB := NewDeck(ScourgeID)
deckA.Shuffle()
deckB.Shuffle()
return &Game{
GameBoard: NewBoard(),
SentinalPlayer: NewPlayer("Sentinal", SentinalID),
ScourgePlayer: NewPlayer("Scourge", ScourgeID),
SentinalDeck: deckA,
ScourgeDeck: deckB,
CurrentTurn: 0, //start with no turn
CardBuffer: DeckFromCards([]*Card{}),
CanDraw: false,
HasDrawn: false,
Status: StatusLobby,
}
}
func (g *Game) String() string {
return fmt.Sprintf("Sen(%v): %v\n\n%v\n\nSco(%v): %v\nStatus:%v Draw:%v Turn:%v\n%v\n", g.SentinalPlayer.Life, g.SentinalPlayer.Hand, g.GameBoard, g.ScourgePlayer.Life, g.ScourgePlayer.Hand, g.Status, g.CanDraw, g.CurrentTurn, g.CardBuffer)
}
func (g *Game) Parse(cmd *Command) *CommandResult {
if g.Status == StatusDraw || g.Status == StatusScourgeWin || g.Status == StatusSentinalWin || g.Status == StatusStop {
return &CommandResult{
PlayerID: cmd.PlayerID,
ResultType: cmd.Type,
StateResult: NewView(cmd.PlayerID, g),
ActionResult: nil,
DebugResult: g,
}
}
var state_res *GameView
var action_res *Deck
var debug_res *Game
var res_type CmdType
if cmd.Type == ActCmd && g.Status == StatusPlaying {
action_res = g.PlayerAct(cmd.PlayerID, cmd.Cmd)
state_res = nil
debug_res = nil
res_type = ActCmd
} else if cmd.Type == StateCmd {
state_res = g.PlayerStateAct(cmd.PlayerID, cmd.Cmd)
action_res = nil
debug_res = nil
res_type = StateCmd
} else if cmd.Type == DebugCmd {
state_res = nil
action_res = nil
debug_res = g
res_type = DebugCmd
} else {
state_res = nil
action_res = nil
debug_res = nil
res_type = InvalidCmd
}
g.StateChanges()
return &CommandResult{
PlayerID: cmd.PlayerID,
ResultType: res_type,
StateResult: state_res,
ActionResult: action_res,
DebugResult: debug_res,
}
}
func (g *Game) StateChanges() {
//check for no actions first
if len(g.SentinalPlayer.Hand) == 0 && g.SentinalDeck.Size() == 0 {
if g.GameBoard.Empty(SentinalID) {
g.Status = StatusScourgeWin
}
}
if len(g.ScourgePlayer.Hand) == 0 && g.ScourgeDeck.Size() == 0 {
if g.GameBoard.Empty(ScourgeID) {
g.Status = StatusSentinalWin
}
}
//reapply card effects
g.GameBoard.ResetCards()
for i := 0; i < len(g.GameBoard.Sentinal); i++ {
OracleTick(g.GameBoard.Sentinal[i], g) //apply effect stacks first
OracleTick(g.GameBoard.Scourge[i], g)
}
for i := 0; i < len(g.GameBoard.Sentinal); i++ {
OracleEffect(g.GameBoard.Sentinal[i], g) //activate effects
OracleEffect(g.GameBoard.Scourge[i], g)
}
//check life
//this is second on purpose so that it shadows deck out win conditions
//if you use your last action to win the game, you should actually win
if g.SentinalPlayer.Life < 0 {
g.Status = StatusScourgeWin
}
if g.ScourgePlayer.Life < 0 {
g.Status = StatusSentinalWin
}
if g.ScourgePlayer.Life < 0 && g.SentinalPlayer.Life < 0 {
g.Status = StatusDraw
}
}
func (g *Game) PlayerStateAct(id int, cmd string) *GameView {
switch cmd {
case "d":
Debug(g)
case "g":
//game state
return NewView(id, g)
case "b":
//begin game
if id == SentinalID {
g.SentinalPlayer.Ready = true
} else if id == ScourgeID {
g.ScourgePlayer.Ready = true
}
if g.SentinalPlayer.Ready && g.ScourgePlayer.Ready && g.Status == StatusLobby {
g.Status = StatusReady
if id == SentinalID {
g.SentinalPlayer.Hand = g.SentinalDeck.Cards[len(g.SentinalDeck.Cards)-5 : len(g.SentinalDeck.Cards)]
g.SentinalDeck.Cards = g.SentinalDeck.Cards[0 : len(g.SentinalDeck.Cards)-5]
g.ScourgePlayer.Hand = g.ScourgeDeck.Cards[len(g.ScourgeDeck.Cards)-6 : len(g.ScourgeDeck.Cards)]
g.ScourgeDeck.Cards = g.ScourgeDeck.Cards[0 : len(g.ScourgeDeck.Cards)-6]
g.CurrentTurn = SentinalID
} else {
g.SentinalPlayer.Hand = g.SentinalDeck.Cards[len(g.SentinalDeck.Cards)-6 : len(g.SentinalDeck.Cards)]
g.SentinalDeck.Cards = g.SentinalDeck.Cards[0 : len(g.SentinalDeck.Cards)-6]
g.ScourgePlayer.Hand = g.ScourgeDeck.Cards[len(g.ScourgeDeck.Cards)-5 : len(g.ScourgeDeck.Cards)]
g.ScourgeDeck.Cards = g.ScourgeDeck.Cards[0 : len(g.ScourgeDeck.Cards)-5]
g.CurrentTurn = ScourgeID
}
}
case "s":
//start turn
if g.Status == StatusReady { //first turn
g.Status = StatusPlaying
}
//skip draw step when 0 life
if id == SentinalID && g.SentinalPlayer.Life <= 0 {
g.CanDraw = false
g.HasDrawn = true
} else if id == ScourgeID && g.ScourgePlayer.Life <= 0 {
g.CanDraw = false
g.HasDrawn = true
} else {
g.CanDraw = true
g.HasDrawn = false
}
if id != g.CurrentTurn {
return nil
}
if id == SentinalID {
for _, v := range g.GameBoard.Sentinal {
OracleUpkeep(v, g)
}
} else {
for _, v := range g.GameBoard.Scourge {
OracleUpkeep(v, g)
}
}
case "e":
//end turn and clean up
if id != g.CurrentTurn {
return nil
}
g.CardBuffer = DeckFromCards([]*Card{})
if id == SentinalID {
for _, v := range g.GameBoard.Sentinal {
OracleEndstep(v, g)
}
} else {
for _, v := range g.GameBoard.Scourge {
OracleEndstep(v, g)
}
}
if g.CurrentTurn == SentinalID {
g.CurrentTurn = ScourgeID
} else {
g.CurrentTurn = SentinalID
}
}
return NewView(id, g)
}
func (g *Game) PlayerAct(id int, cmd string) *Deck {
if id != g.CurrentTurn {
return nil
}
var curr *Player
var opp *Player
var currD *Deck
if id == g.SentinalPlayer.Id {
curr = g.SentinalPlayer
opp = g.ScourgePlayer
currD = g.SentinalDeck
} else {
curr = g.ScourgePlayer
opp = g.SentinalPlayer
currD = g.ScourgeDeck
}
cmd_s := strings.Split(cmd, " ")
if len(cmd_s) < 1 {
return nil
}
switch cmd_s[0] {
case "s":
//scry: return scry options off top of deck
if !g.CanDraw {
return nil
}
if g.CardBuffer.Size() <= 0 {
g.CardBuffer = DeckFromCards(currD.Scry(curr.Life))
}
return g.CardBuffer
case "d":
//draw: return player hand
if !g.CanDraw {
return nil
}
if len(cmd_s) != 2 || !g.CanDraw {
return nil
}
if curr.Life == 0 {
return DeckFromCards(curr.Hand)
}
x_i, err := strconv.Atoi(cmd_s[1])
if err != nil {
panic(err)
}
if x_i > 2 || x_i < 0 {
return nil
}
x := g.CardBuffer.Cards[x_i]
if x.Owner != g.CurrentTurn {
log.Println("drew a card from our deck that isn't our own")
}
g.CardBuffer.Cards = append(g.CardBuffer.Cards[:x_i], g.CardBuffer.Cards[x_i+1:]...)
currD.Bottom(g.CardBuffer.Cards)
curr.Hand = append(curr.Hand, x)
g.CanDraw = false
g.HasDrawn = true
return DeckFromCards(curr.Hand)
case "m":
//move: return player board or [] if invalid
if len(cmd_s) != 3 {
return nil
}
if !g.HasDrawn {
return nil
}
x_i, err := strconv.Atoi(cmd_s[1])
if err != nil {
log.Println(err)
return nil
}
y_i, err := strconv.Atoi(cmd_s[2])
if err != nil {
log.Println(err)
}
if g.GameBoard.CanMove(g.CurrentTurn, x_i, y_i) {
OracleMove(g.GameBoard.GetCard(g.CurrentTurn, x_i), x_i, y_i, g)
g.GameBoard.Move(g.CurrentTurn, x_i, y_i)
return DeckFromCards(g.GameBoard.GetRow(g.CurrentTurn))
} else {
return DeckFromCards([]*Card{})
}
case "a":
//attack
if len(cmd_s) != 3 {
return nil
}
if !g.HasDrawn {
return nil
}
x_i, err := strconv.Atoi(cmd_s[1])
if err != nil {
log.Println(err)
return nil
}
y_i, err := strconv.Atoi(cmd_s[2])
if err != nil {
log.Println(err)
return nil
}
if g.GameBoard.CanAttack(g.CurrentTurn, x_i, y_i) {
OracleAttack(g.GameBoard.GetCard(g.CurrentTurn, x_i), g)
res := g.GameBoard.Attack(g.CurrentTurn, x_i, y_i)
var aid, did int
if id == SentinalID {
aid = SentinalID
did = ScourgeID
} else {
aid = ScourgeID
did = SentinalID
}
attacker := g.GameBoard.GetRow(aid)[x_i]
defender := g.GameBoard.GetRow(did)[y_i]
switch res {
case 1:
opp.Life = opp.Life - 1
case 2:
OracleLeaves(defender, g)
g.GameBoard.Remove(defender)
case 3:
OracleLeaves(attacker, g)
g.GameBoard.Remove(attacker)
case 4:
OracleLeaves(attacker, g)
OracleLeaves(defender, g)
g.GameBoard.Remove(attacker)
g.GameBoard.Remove(defender)
}
return DeckFromCards(g.GameBoard.GetRow(g.CurrentTurn))
} else {
log.Println("can't attack")
return DeckFromCards([]*Card{})
}
case "p":
//play: return player boad or [] if invalid
if len(cmd_s) != 3 {
fmt.Println("not enough arguments")
return nil
}
if !g.HasDrawn {
return nil
}
x_i, err := strconv.Atoi(cmd_s[1])
if err != nil {
log.Println(err)
return nil
}
y_i, err := strconv.Atoi(cmd_s[2])
if err != nil {
log.Println(err)
return nil
}
if x_i < 0 || x_i > len(curr.Hand) {
return nil
}
card := curr.Hand[x_i]
shouldPlace := true
if g.GameBoard.CanPlay(g.CurrentTurn, card, y_i) {
shouldPlace = OracleCast(card, g)
placed := g.GameBoard.Play(g.CurrentTurn, card, y_i, shouldPlace)
if placed {
OracleEnters(card, g)
}
curr.Hand = append(curr.Hand[:x_i], curr.Hand[x_i+1:]...)
return DeckFromCards(g.GameBoard.GetRow(g.CurrentTurn))
} else {
fmt.Println("couldn't play")
return DeckFromCards([]*Card{})
}
default:
fmt.Println("Invalid act command")
return nil
}
return nil
}
func Debug(g *Game) {
return
}

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game_view.go Normal file
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package tome_game
import (
. "git.saintnet.tech/tomecraft/tome_lib"
)
func NewView(id int, g *Game) *GameView {
if id == SentinalID {
return &GameView{
Board: g.GameBoard,
Player: g.SentinalPlayer,
DeckSize: g.SentinalDeck.Size(),
EnemyLife: g.ScourgePlayer.Life,
EnemyDeckSize: g.ScourgeDeck.Size(),
EnemyHandSize: len(g.ScourgePlayer.Hand),
CurrentTurn: g.CurrentTurn,
CanDraw: g.CanDraw,
HasDrawn: g.HasDrawn,
Status: g.Status,
}
} else {
return &GameView{
Board: g.GameBoard,
Player: g.ScourgePlayer,
DeckSize: g.ScourgeDeck.Size(),
EnemyLife: g.SentinalPlayer.Life,
EnemyDeckSize: g.SentinalDeck.Size(),
EnemyHandSize: len(g.SentinalPlayer.Hand),
CurrentTurn: g.CurrentTurn,
CanDraw: g.CanDraw,
HasDrawn: g.HasDrawn,
Status: g.Status,
}
}
}

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go.mod Normal file
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module tome_game
go 1.16
replace git.saintnet.tech/tomecraft/tome_lib => ../tome_lib
require (
git.saintnet.tech/tomecraft/tome_lib v0.1.0 // indirect
github.com/google/uuid v1.3.0 // indirect
)

4
go.sum Normal file
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git.saintnet.tech/tomecraft/tome_lib v0.1.0 h1:c+AMtXgLKUFErrYFx7g8M2zVcrHUwLRY18v/+N8nn2I=
git.saintnet.tech/tomecraft/tome_lib v0.1.0/go.mod h1:Jekqa9ojNDOrcO1aL0IWKuhCQSE5+MNHVcYtTWA6uko=
github.com/google/uuid v1.3.0 h1:t6JiXgmwXMjEs8VusXIJk2BXHsn+wx8BZdTaoZ5fu7I=
github.com/google/uuid v1.3.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=

158
oracle.go Normal file
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package tome_game
import (
"log"
. "git.saintnet.tech/tomecraft/tome_lib"
)
func OracleUpkeep(c *Card, g *Game) {
switch c.Type {
case Eight:
c.Sick = true
if c.Counters >= 3 {
g.GameBoard.Remove(c)
}
default:
c.Sick = false
}
return
}
func OracleSpell(c CardType, g *Game) bool {
switch c {
case Valk:
return true
default:
return false
}
}
func OracleCast(c *Card, g *Game) bool {
switch c.Type {
case Valk:
g.GameBoard = NewBoard()
return false
default:
return true
}
}
func OracleEnters(c *Card, g *Game) {
c.Sick = true
switch c.Type {
case Ace:
c.Sick = false
return
case Four:
AddEffect(c, &Effect{c.Id, c.Id, 2})
case Eight:
c.Counters = 0
}
}
func OracleTick(c *Card, g *Game) {
if c.Type == EmptyValue {
return
}
row := g.GameBoard.GetRow(c.Owner)
switch c.Type {
case Two:
//+1 to all
for _, v := range row {
if v.Id != c.Id {
AddEffect(v, &Effect{c.Id, v.Id, 1})
}
}
case Three:
//+1 around it
if c.Position-1 >= 0 {
AddEffect(row[c.Position-1], &Effect{c.Id, row[c.Position-1].Id, 1})
}
if c.Position+1 <= 3 {
AddEffect(row[c.Position+1], &Effect{c.Id, row[c.Position+1].Id, 1})
}
}
}
func OracleLeaves(c *Card, g *Game) {
if c.Empty() {
return
}
row := g.GameBoard.GetRow(c.Owner)
switch c.Type {
case Two:
//remove +1 to all
for _, v := range row {
RemoveEffect(c.Id, v)
}
case Three:
//+1 around it
if c.Position-1 >= 0 {
RemoveEffect(c.Id, row[c.Position-1])
}
if c.Position+1 <= 3 {
RemoveEffect(c.Id, row[c.Position+1])
}
}
return
}
func OracleEndstep(c *Card, g *Game) {
switch c.Type {
case Eight:
c.Counters = c.Counters + 1
}
return
}
func OraclePower(c CardType, g *Game) int {
return int(c)
}
func OracleMove(c *Card, src, dest int, g *Game) {
c.Sick = true
switch c.Type {
case Three:
row := g.GameBoard.GetRow(c.Owner)
if src-1 >= 0 {
RemoveEffect(c.Id, row[src-1])
}
if src+1 <= 3 {
RemoveEffect(c.Id, row[src-1])
}
}
}
func OracleAttack(c *Card, g *Game) {
c.Sick = true
}
func OracleEffect(c *Card, g *Game) {
if c.Empty() {
return
}
for _, e := range c.Effects {
switch e.ID {
case 0:
log.Println("dummy effect applied. probably a bug")
case 1:
c.Power = c.Power + 1
case 2:
if c.Owner == SentinalID {
g.CardBuffer = DeckFromCards(g.SentinalDeck.Scry(1))
} else if c.Owner == ScourgeID {
g.CardBuffer = DeckFromCards(g.SentinalDeck.Scry(1))
} else {
log.Println("card draw effect was played but with no owner?")
}
g.CanDraw = true
g.HasDrawn = false
RemoveEffect(e.Owner, c)
default:
log.Println("wrong effect type")
}
}
}

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player.go Normal file
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package tome_game
import (
. "git.saintnet.tech/tomecraft/tome_lib"
)
func NewPlayer(name string, id int) *Player {
return &Player{
Name: name,
Id: id,
Hand: []*Card{},
Life: 3,
Ready: false,
}
}