add player effects, initial support for arbitrary scrying
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parent
059a0acd3b
commit
8230a94357
10
game.go
10
game.go
@ -19,6 +19,7 @@ type Game struct {
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ScourgeGrave *Deck
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ScourgeGrave *Deck
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CurrentTurn int
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CurrentTurn int
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CardBuffer *Deck
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CardBuffer *Deck
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ScryBuffer int
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CanDraw bool
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CanDraw bool
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HasDrawn bool
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HasDrawn bool
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QueuedEffect *Effect
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QueuedEffect *Effect
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@ -39,6 +40,7 @@ func NewGame(sentDeck []int, scoDeck []int) *Game {
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ScourgeGrave: DeckFromCards([]*Card{}),
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ScourgeGrave: DeckFromCards([]*Card{}),
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CurrentTurn: 0, //start with no turn
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CurrentTurn: 0, //start with no turn
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CardBuffer: DeckFromCards([]*Card{}),
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CardBuffer: DeckFromCards([]*Card{}),
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ScryBuffer: 0,
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CanDraw: false,
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CanDraw: false,
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HasDrawn: false,
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HasDrawn: false,
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QueuedEffect: nil,
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QueuedEffect: nil,
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@ -112,6 +114,10 @@ func (g *Game) StateChanges() {
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g.Status = StatusSentinalWin
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g.Status = StatusSentinalWin
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}
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}
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}
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}
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//apply CurrentTurn player effects
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for i := 0; i < len(g.GetPlayer(g.CurrentTurn).Effects); i++ {
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OraclePlayerEffect(g.GetPlayer(g.CurrentTurn), g)
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}
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//reapply card effects
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//reapply card effects
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g.GameBoard.ResetCards()
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g.GameBoard.ResetCards()
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for i := 0; i < len(g.GameBoard.Sentinal); i++ {
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for i := 0; i < len(g.GameBoard.Sentinal); i++ {
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@ -227,9 +233,13 @@ func (g *Game) PlayerAct(id int, cmd string) *Deck {
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if !g.CanDraw || g.QueuedEffect != nil {
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if !g.CanDraw || g.QueuedEffect != nil {
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return nil
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return nil
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}
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}
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if g.ScryBuffer == 0 {
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g.ScryBuffer = curr.Life
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}
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if g.CardBuffer.Size() <= 0 {
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if g.CardBuffer.Size() <= 0 {
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g.CardBuffer = DeckFromCards(currD.Scry(curr.Life))
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g.CardBuffer = DeckFromCards(currD.Scry(curr.Life))
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}
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}
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g.ScryBuffer = 0
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return g.CardBuffer
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return g.CardBuffer
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case "d":
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case "d":
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//draw: return player hand
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//draw: return player hand
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23
oracle.go
23
oracle.go
@ -54,7 +54,7 @@ func OracleEnters(c *Card, g *Game) {
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c.Sick = false
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c.Sick = false
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return
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return
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case Scholar:
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case Scholar:
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AddEffect(c, &Effect{c.Id, c.Id, 2, 1})
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AddPlayerEffect(g.GetPlayer(c.Owner), &Effect{c.Id, uuid.Nil, 2, 1})
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case ShieldWall, Tree:
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case ShieldWall, Tree:
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c.Counters = 0
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c.Counters = 0
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case HealthPotion:
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case HealthPotion:
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@ -154,13 +154,13 @@ func OracleEndstep(c *Card, g *Game) {
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func OraclePower(c CardType, g *Game) int {
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func OraclePower(c CardType, g *Game) int {
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//this is horrible
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//this is horrible
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switch c {
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switch c {
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case Speedster, HealthPotion, Tree, Goblin:
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case Speedster, HealthPotion, Tree, Goblin, GoblinSpawn, Chupacabra:
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return 1
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return 1
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case Commander, Ally:
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case Commander, Ally:
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return 2
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return 2
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case Paladin:
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case Paladin, Duelist:
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return 3
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return 3
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case Scholar:
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case Scholar, Vanguard:
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return 4
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return 4
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case Warrior:
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case Warrior:
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return 5
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return 5
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@ -243,3 +243,18 @@ func OracleEffect(c *Card, g *Game) {
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c.Power = 0
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c.Power = 0
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}
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}
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}
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}
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func OraclePlayerEffect(p *Player, g *Game) {
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if p == nil {
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return
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}
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for _, e := range p.Effects {
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switch e.ID {
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case 2:
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g.CardBuffer = DeckFromCards(g.GetDeck(p.Id).Scry(1))
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g.CanDraw = true
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g.HasDrawn = false
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RemovePlayerEffect(e.Owner, p)
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}
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}
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}
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11
player.go
11
player.go
@ -6,10 +6,11 @@ import (
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func NewPlayer(name string, id int) *Player {
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func NewPlayer(name string, id int) *Player {
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return &Player{
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return &Player{
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Name: name,
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Name: name,
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Id: id,
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Id: id,
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Hand: []*Card{},
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Hand: []*Card{},
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Life: 3,
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Life: 3,
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Ready: false,
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Ready: false,
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Effects: []*Effect{},
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}
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}
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}
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}
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