From d30493e5291ad7403317b2a9b87641db57b0145c Mon Sep 17 00:00:00 2001 From: Steve Date: Tue, 16 Nov 2021 16:51:19 -0500 Subject: [PATCH] maybe dont make the game entirely unplayable --- game.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game.go b/game.go index 9b18d37..8c7a280 100644 --- a/game.go +++ b/game.go @@ -52,7 +52,7 @@ func NewGame(sentDeck []int, scoDeck []int) *Game { } func (g *Game) String() string { - return fmt.Sprintf("Sen(%v): %v\n\n%v\n\nSco(%v): %v\nStatus:%v Draw:%v Turn:%v\nBuffers\nCardBuffer:%v\nSB:%v BB:%v\nEffectTarget:%v\nQueuedEffect:%v", g.SentinalPlayer.Life, g.SentinalPlayer.Hand, g.GameBoard, g.ScourgePlayer.Life, g.ScourgePlayer.Hand, g.Status, g.CanDraw, g.CurrentTurn, g.CardBuffer, g.ScryBuffer, g.CardBuffer, g.TargetReq, g.QueuedEffect) + return fmt.Sprintf("Sen(%v): %v\n\n%v\n\nSco(%v): %v\nStatus:%v Draw:%v Turn:%v\nBuffers\nCardBuffer:%v\nSB:%v BB:%v\nEffectTarget:%v\nQueuedEffect:%v\n", g.SentinalPlayer.Life, g.SentinalPlayer.Hand, g.GameBoard, g.ScourgePlayer.Life, g.ScourgePlayer.Hand, g.Status, g.CanDraw, g.CurrentTurn, g.CardBuffer, g.ScryBuffer, g.CardBuffer, g.TargetReq, g.QueuedEffect) } func (g *Game) Parse(cmd *Command) *CommandResult { @@ -222,7 +222,7 @@ func (g *Game) PlayerStateAct(id int, cmd string) *GameView { } func (g *Game) PlayerAct(id int, cmd string) *Deck { - if g.Status != StatusLobby { + if g.Status != StatusPlaying { return nil } if id != g.CurrentTurn {