package tome_game import ( . "git.saintnet.tech/tomecraft/tome_lib" ) func NewView(id int, g *Game) *GameView { if id == SentinalID { return &GameView{ Board: g.GameBoard, Player: g.SentinalPlayer, DeckSize: g.SentinalDeck.Size(), EnemyLife: g.ScourgePlayer.Life, EnemyDeckSize: g.ScourgeDeck.Size(), EnemyHandSize: len(g.ScourgePlayer.Hand), CurrentTurn: g.CurrentTurn, CanDraw: g.CanDraw, HasDrawn: g.HasDrawn, Status: g.Status, } } else { return &GameView{ Board: g.GameBoard, Player: g.ScourgePlayer, DeckSize: g.ScourgeDeck.Size(), EnemyLife: g.SentinalPlayer.Life, EnemyDeckSize: g.SentinalDeck.Size(), EnemyHandSize: len(g.SentinalPlayer.Hand), CurrentTurn: g.CurrentTurn, CanDraw: g.CanDraw, HasDrawn: g.HasDrawn, Status: g.Status, } } }