315 lines
6.5 KiB
Go
315 lines
6.5 KiB
Go
package tome_game
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import (
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"log"
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. "git.saintnet.tech/tomecraft/tome_lib"
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"github.com/google/uuid"
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)
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func OracleUpkeep(c *Card, g *Game) {
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switch c.Type {
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case ShieldWall:
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c.Sick = true
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if c.Counters >= 3 {
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g.GameBoard.Remove(c)
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g.Bury(c)
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}
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case Hologram:
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if c.Counters >= 3 {
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g.GameBoard.Remove(c)
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g.Bury(c)
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}
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case Clog:
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if c.Counters >= 1 {
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g.GameBoard.Remove(c)
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g.Bury(c)
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}
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default:
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c.Sick = false
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}
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return
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}
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func OracleSpell(c CardType, g *Game) bool {
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switch c {
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case Valk:
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return true
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default:
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return false
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}
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}
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func OracleToken(c CardType, g *Game) bool {
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switch c {
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case GoblinSpawn, Dud, Clog:
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return true
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default:
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return false
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}
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}
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func OracleCast(c *Card, g *Game) bool {
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switch c.Type {
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case Valk:
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g.GameBoard = NewBoard()
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return false
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default:
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return true
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}
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}
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func OracleEnters(c *Card, g *Game) {
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c.Sick = true
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switch c.Type {
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case Speedster:
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c.Sick = false
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return
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case Scholar:
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AddPlayerEffect(g.GetPlayer(c.Owner), &Effect{c.Id, uuid.Nil, 2, 1, true})
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case Student:
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AddPlayerEffect(g.GetPlayer(c.Owner), &Effect{c.Id, uuid.Nil, 4, 2, true})
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case Librarian:
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AddPlayerEffect(g.GetPlayer(c.Owner), &Effect{c.Id, uuid.Nil, 1, 1, true})
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case ShieldWall, Tree:
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c.Counters = 0
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case HealthPotion:
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g.SentinalPlayer.Life = g.SentinalPlayer.Life + 1
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g.ScourgePlayer.Life = g.ScourgePlayer.Life + 1
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case Goblin:
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for i := 0; i < 2; i++ {
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for k, v := range g.GetBoard(c.Owner) {
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if v.Empty() {
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g.GetBoard(c.Owner)[k] = NewCard(int(GoblinSpawn), c.Owner, k, uuid.Nil)
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break
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}
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}
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}
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case Ally:
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g.QueuedEffect = &Effect{c.Id, uuid.Nil, 1, 1, true}
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g.TargetReq = TargetOwn
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case Enemy:
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g.QueuedEffect = &Effect{c.Id, uuid.Nil, 1, -1, true}
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g.TargetReq = TargetOpp
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case Chupacabra:
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g.QueuedEffect = &Effect{c.Id, uuid.Nil, 4, 0, true}
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g.TargetReq = TargetOpp
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case Duelist:
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g.QueuedEffect = &Effect{c.Id, uuid.Nil, 6, 1, true}
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g.TargetReq = TargetOwn
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case Vanguard:
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g.QueuedEffect = &Effect{c.Id, uuid.Nil, 5, 1, true}
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g.TargetReq = TargetOwn
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case Elephant:
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g.QueuedEffect = &Effect{c.Id, uuid.Nil, 9, 0, false}
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g.TargetReq = TargetOppEmpty
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case Bureaucrat:
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g.QueuedEffect = &Effect{c.Id, uuid.Nil, 10, 0, false}
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g.TargetReq = TargetAny
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case Clog:
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c.Phased = true
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c.Counters = 0
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case Mesmerist:
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g.GetOpponentDeck(c.Owner).Shuffle()
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case Diviner:
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AddPlayerEffect(g.GetPlayer(c.Owner), &Effect{c.Id, uuid.Nil, 3, 2, true})
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}
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}
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func OracleTick(c *Card, g *Game) {
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if c.Type == EmptyValue {
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return
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}
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row := g.GetBoard(c.Owner)
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switch c.Type {
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case Commander:
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//+1 to all
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for _, v := range row {
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if v.Id != c.Id {
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AddEffect(v, &Effect{c.Id, v.Id, 1, 1, true})
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}
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}
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case Paladin:
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//+1 around it
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if c.Position-1 >= 0 {
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AddEffect(row[c.Position-1], &Effect{c.Id, row[c.Position-1].Id, 1, 1, true})
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}
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if c.Position+1 <= 3 {
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AddEffect(row[c.Position+1], &Effect{c.Id, row[c.Position+1].Id, 1, 1, true})
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}
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case Tree:
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if c.Counters >= 5 {
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AddEffect(row[c.Position], &Effect{c.Id, row[c.Position].Id, 1, 8, true})
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}
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}
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}
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func OracleLeaves(c *Card, g *Game) {
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if c.Empty() {
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return
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}
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row := g.GetBoard(c.Owner)
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switch c.Type {
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case Commander:
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//remove +1 to all
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for _, v := range row {
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RemoveEffect(c.Id, v)
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}
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case Paladin:
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//+1 around it
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if c.Position-1 >= 0 {
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RemoveEffect(c.Id, row[c.Position-1])
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}
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if c.Position+1 <= 3 {
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RemoveEffect(c.Id, row[c.Position+1])
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}
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case HealthPotion:
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g.SentinalPlayer.Life = g.SentinalPlayer.Life - 1
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g.ScourgePlayer.Life = g.ScourgePlayer.Life - 1
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}
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return
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}
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func OracleEndstep(c *Card, g *Game) {
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switch c.Type {
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case ShieldWall, Tree, Hologram, Clog:
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c.Counters = c.Counters + 1
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}
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return
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}
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func OraclePower(c CardType, g *Game) int {
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//this is horrible
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switch c {
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case Dud, Clog, Valk:
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return 0
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case Speedster, HealthPotion, Tree, Goblin, GoblinSpawn, Chupacabra:
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return 1
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case Commander, Ally, Enemy:
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return 2
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case Paladin, Duelist, Bureaucrat:
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return 3
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case Scholar, Vanguard, Student, Librarian:
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return 4
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case Warrior, Elephant:
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return 5
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case Fighter, Mesmerist, Diviner:
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return 6
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case Seven:
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return 7
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case ShieldWall, Hologram:
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return 8
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default:
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log.Printf("played card %v without power in oracle", c)
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return int(c)
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}
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}
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func OracleMove(c *Card, src, dest int, g *Game) {
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c.Sick = true
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switch c.Type {
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case Paladin:
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row := g.GetBoard(c.Owner)
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if src-1 >= 0 {
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RemoveEffect(c.Id, row[src-1])
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}
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if src+1 <= 3 {
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RemoveEffect(c.Id, row[src-1])
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}
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}
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}
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func OracleAttack(c *Card, src, dest int, g *Game) {
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c.Sick = true
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switch c.Type {
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case Hologram:
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row := g.GetOpponentBoard(c.Owner)
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if row[dest].Type == EmptyValue {
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c.Power = 0
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}
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}
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}
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func OracleEffect(c *Card, g *Game) {
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for _, e := range c.Effects {
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switch e.ID {
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case 0:
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log.Println("dummy effect applied. probably a bug")
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case 1:
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c.Power = c.Power + e.Modifier
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case 2:
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if c.Owner != SentinalID && c.Owner != ScourgeID {
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log.Println("card draw effect was played but with no owner?")
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} else {
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g.CardBuffer = DeckFromCards(g.GetDeck(c.Owner).Scry(1))
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}
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g.CanDraw = true
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g.HasDrawn = false
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RemoveEffect(e.Owner, c)
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case 3:
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c.BasePower = e.Modifier
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case 4:
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g.Bury(c)
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case 5: //+x/+0
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if g.CurrentTurn == c.Owner {
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c.Power = c.Power + e.Modifier
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}
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case 6: //+0/+x
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if g.CurrentTurn != c.Owner {
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c.Power = c.Power + e.Modifier
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}
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case 7: //+x/-x
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if g.CurrentTurn == c.Owner {
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c.Power = c.Power + e.Modifier
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} else {
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c.Power = c.Power - e.Modifier
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}
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case 8: //-x/+x
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if g.CurrentTurn == c.Owner {
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c.Power = c.Power + e.Modifier
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} else {
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c.Power = c.Power + e.Modifier
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}
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case 9: //create dud
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RemoveEffect(e.Owner, c)
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c = NewCard(int(Dud), c.Owner, c.Position, uuid.Nil)
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case 10: //create clog
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RemoveEffect(e.Owner, c)
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c = NewCard(int(Clog), c.Owner, c.Position, uuid.Nil)
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default:
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log.Println("wrong effect type")
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}
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}
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if c.Power < 0 {
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c.Power = 0
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}
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}
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func OraclePlayerEffect(p *Player, g *Game) {
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if p == nil {
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return
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}
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for _, e := range p.Effects {
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switch e.ID {
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case 1:
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g.CanDraw = true
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g.HasDrawn = false
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RemovePlayerEffect(e.Owner, p)
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case 2:
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g.CardBuffer = DeckFromCards(g.GetDeck(p.Id).Scry(1))
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g.CanDraw = true
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g.HasDrawn = false
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RemovePlayerEffect(e.Owner, p)
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case 3:
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g.ScryBuffer = e.Modifier
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g.BottomBuffer = e.Modifier - 1
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RemovePlayerEffect(e.Owner, p)
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case 4:
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g.ScryBuffer = e.Modifier
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g.CanDraw = true
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g.HasDrawn = false
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RemovePlayerEffect(e.Owner, p)
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}
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}
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}
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