add ally card type
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@ -15,10 +15,14 @@ const (
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ShieldWall //8, only blocks
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//new cards
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//Rank 1
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HealthPotion //both players get +1 health
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Tree //grows to 8 after five turns
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Goblin //adds two other 1 strength units
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GoblinSpawn //1 power goblin token
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//Rank 2
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Ally //puts +1 token on allied unit
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)
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const (
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EmptyValue CardType = -1
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@ -8,9 +8,9 @@ import (
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"fmt"
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)
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const _CardTypeName = "EmptyValueValkSpeedsterCommanderPaladinScholarWarriorFighterSevenShieldWallHealthPotionTreeGoblinGoblinSpawn"
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const _CardTypeName = "EmptyValueValkSpeedsterCommanderPaladinScholarWarriorFighterSevenShieldWallHealthPotionTreeGoblinGoblinSpawnAlly"
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var _CardTypeIndex = [...]uint8{0, 10, 14, 23, 32, 39, 46, 53, 60, 65, 75, 87, 91, 97, 108}
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var _CardTypeIndex = [...]uint8{0, 10, 14, 23, 32, 39, 46, 53, 60, 65, 75, 87, 91, 97, 108, 112}
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func (i CardType) String() string {
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i -= -1
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@ -20,7 +20,7 @@ func (i CardType) String() string {
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return _CardTypeName[_CardTypeIndex[i]:_CardTypeIndex[i+1]]
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}
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var _CardTypeValues = []CardType{-1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12}
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var _CardTypeValues = []CardType{-1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13}
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var _CardTypeNameToValueMap = map[string]CardType{
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_CardTypeName[0:10]: -1,
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@ -37,6 +37,7 @@ var _CardTypeNameToValueMap = map[string]CardType{
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_CardTypeName[87:91]: 10,
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_CardTypeName[91:97]: 11,
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_CardTypeName[97:108]: 12,
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_CardTypeName[108:112]: 13,
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}
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// CardTypeString retrieves an enum value from the enum constants string name.
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