add Bureaucrats and clog
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parent
0023bc9813
commit
a17f5bfa95
4
board.go
4
board.go
@ -110,12 +110,16 @@ func (b *Board) Play(id int, c *Card, dest int, should bool) bool {
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func (b *Board) CanAttack(id, atk, def int) bool {
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aBrd := b.GetRow(id)
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dBrd := b.GetRow(flipID(id))
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if atk < 0 || atk > 3 || def < 0 || def > 3 {
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return false
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}
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if aBrd[atk].Empty() || aBrd[atk].Sick || atk != def {
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return false
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}
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if aBrd[atk].Phased || dBrd[def].Phased {
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return false
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}
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return true
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}
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2
card.go
2
card.go
@ -17,6 +17,7 @@ type Card struct {
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Position int `json:"position"`
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Spell bool `json:"spell"`
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Token bool `json:"token"`
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Phased bool `json:"phased"`
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Effects []*Effect `json:"effects"`
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}
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@ -32,6 +33,7 @@ func NewEmpty(p int) *Card {
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Position: p,
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Spell: false,
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Token: false,
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Phased: false,
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Effects: []*Effect{},
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}
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}
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@ -27,6 +27,7 @@ const (
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//Rank 3
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Duelist //puts +0/+1 on allied unit
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Bureaucrat //creates a Clog token on any open space
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//Rank 4
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Vanguard //puts +1/+0 on allied unit
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@ -46,6 +47,7 @@ const (
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//Tokens,etc
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GoblinSpawn //1 power goblin token
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Dud //0 power token
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Clog //0 power token that disapears after one turn
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)
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const (
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@ -8,9 +8,9 @@ import (
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"fmt"
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)
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const _CardTypeName = "EmptyValueValkSpeedsterCommanderPaladinScholarWarriorFighterSevenShieldWallHealthPotionTreeGoblinChupacabraAllyEnemyDuelistVanguardStudentLibrarianElephantMesmeristDivinerHologramGoblinSpawnDud"
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const _CardTypeName = "EmptyValueValkSpeedsterCommanderPaladinScholarWarriorFighterSevenShieldWallHealthPotionTreeGoblinChupacabraAllyEnemyDuelistBureaucratVanguardStudentLibrarianElephantMesmeristDivinerHologramGoblinSpawnDudClog"
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var _CardTypeIndex = [...]uint8{0, 10, 14, 23, 32, 39, 46, 53, 60, 65, 75, 87, 91, 97, 107, 111, 116, 123, 131, 138, 147, 155, 164, 171, 179, 190, 193}
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var _CardTypeIndex = [...]uint8{0, 10, 14, 23, 32, 39, 46, 53, 60, 65, 75, 87, 91, 97, 107, 111, 116, 123, 133, 141, 148, 157, 165, 174, 181, 189, 200, 203, 207}
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func (i CardType) String() string {
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i -= -1
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@ -20,7 +20,7 @@ func (i CardType) String() string {
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return _CardTypeName[_CardTypeIndex[i]:_CardTypeIndex[i+1]]
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}
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var _CardTypeValues = []CardType{-1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24}
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var _CardTypeValues = []CardType{-1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26}
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var _CardTypeNameToValueMap = map[string]CardType{
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_CardTypeName[0:10]: -1,
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@ -40,15 +40,17 @@ var _CardTypeNameToValueMap = map[string]CardType{
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_CardTypeName[107:111]: 13,
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_CardTypeName[111:116]: 14,
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_CardTypeName[116:123]: 15,
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_CardTypeName[123:131]: 16,
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_CardTypeName[131:138]: 17,
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_CardTypeName[138:147]: 18,
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_CardTypeName[147:155]: 19,
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_CardTypeName[155:164]: 20,
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_CardTypeName[164:171]: 21,
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_CardTypeName[171:179]: 22,
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_CardTypeName[179:190]: 23,
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_CardTypeName[190:193]: 24,
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_CardTypeName[123:133]: 16,
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_CardTypeName[133:141]: 17,
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_CardTypeName[141:148]: 18,
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_CardTypeName[148:157]: 19,
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_CardTypeName[157:165]: 20,
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_CardTypeName[165:174]: 21,
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_CardTypeName[174:181]: 22,
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_CardTypeName[181:189]: 23,
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_CardTypeName[189:200]: 24,
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_CardTypeName[200:203]: 25,
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_CardTypeName[203:207]: 26,
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}
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// CardTypeString retrieves an enum value from the enum constants string name.
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