better enums
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73
gamestatus_enumer.go
Normal file
73
gamestatus_enumer.go
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@ -0,0 +1,73 @@
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// Code generated by "enumer -type=GameStatus -json"; DO NOT EDIT.
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//
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package tome_lib
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import (
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"encoding/json"
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"fmt"
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)
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const _GameStatusName = "StatusLobbyStatusReadyStatusPlayingStatusStopStatusSentinalWinStatusScourgeWinStatusDraw"
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var _GameStatusIndex = [...]uint8{0, 11, 22, 35, 45, 62, 78, 88}
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func (i GameStatus) String() string {
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if i < 0 || i >= GameStatus(len(_GameStatusIndex)-1) {
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return fmt.Sprintf("GameStatus(%d)", i)
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}
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return _GameStatusName[_GameStatusIndex[i]:_GameStatusIndex[i+1]]
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}
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var _GameStatusValues = []GameStatus{0, 1, 2, 3, 4, 5, 6}
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var _GameStatusNameToValueMap = map[string]GameStatus{
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_GameStatusName[0:11]: 0,
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_GameStatusName[11:22]: 1,
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_GameStatusName[22:35]: 2,
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_GameStatusName[35:45]: 3,
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_GameStatusName[45:62]: 4,
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_GameStatusName[62:78]: 5,
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_GameStatusName[78:88]: 6,
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}
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// GameStatusString retrieves an enum value from the enum constants string name.
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// Throws an error if the param is not part of the enum.
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func GameStatusString(s string) (GameStatus, error) {
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if val, ok := _GameStatusNameToValueMap[s]; ok {
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return val, nil
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}
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return 0, fmt.Errorf("%s does not belong to GameStatus values", s)
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}
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// GameStatusValues returns all values of the enum
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func GameStatusValues() []GameStatus {
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return _GameStatusValues
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}
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// IsAGameStatus returns "true" if the value is listed in the enum definition. "false" otherwise
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func (i GameStatus) IsAGameStatus() bool {
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for _, v := range _GameStatusValues {
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if i == v {
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return true
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}
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}
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return false
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}
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// MarshalJSON implements the json.Marshaler interface for GameStatus
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func (i GameStatus) MarshalJSON() ([]byte, error) {
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return json.Marshal(i.String())
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}
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// UnmarshalJSON implements the json.Unmarshaler interface for GameStatus
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func (i *GameStatus) UnmarshalJSON(data []byte) error {
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var s string
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if err := json.Unmarshal(data, &s); err != nil {
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return fmt.Errorf("GameStatus should be a string, got %s", data)
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}
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var err error
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*i, err = GameStatusString(s)
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return err
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}
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73
targetstatus_enumer.go
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73
targetstatus_enumer.go
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@ -0,0 +1,73 @@
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// Code generated by "enumer -type=TargetStatus -json"; DO NOT EDIT.
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//
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package tome_lib
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import (
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"encoding/json"
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"fmt"
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)
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const _TargetStatusName = "TargetSelfTargetOwnTargetOwnEmptyTargetOppTargetOppEmptyTargetAnyTargetNone"
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var _TargetStatusIndex = [...]uint8{0, 10, 19, 33, 42, 56, 65, 75}
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func (i TargetStatus) String() string {
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if i < 0 || i >= TargetStatus(len(_TargetStatusIndex)-1) {
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return fmt.Sprintf("TargetStatus(%d)", i)
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}
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return _TargetStatusName[_TargetStatusIndex[i]:_TargetStatusIndex[i+1]]
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}
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var _TargetStatusValues = []TargetStatus{0, 1, 2, 3, 4, 5, 6}
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var _TargetStatusNameToValueMap = map[string]TargetStatus{
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_TargetStatusName[0:10]: 0,
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_TargetStatusName[10:19]: 1,
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_TargetStatusName[19:33]: 2,
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_TargetStatusName[33:42]: 3,
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_TargetStatusName[42:56]: 4,
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_TargetStatusName[56:65]: 5,
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_TargetStatusName[65:75]: 6,
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}
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// TargetStatusString retrieves an enum value from the enum constants string name.
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// Throws an error if the param is not part of the enum.
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func TargetStatusString(s string) (TargetStatus, error) {
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if val, ok := _TargetStatusNameToValueMap[s]; ok {
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return val, nil
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}
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return 0, fmt.Errorf("%s does not belong to TargetStatus values", s)
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}
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// TargetStatusValues returns all values of the enum
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func TargetStatusValues() []TargetStatus {
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return _TargetStatusValues
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}
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// IsATargetStatus returns "true" if the value is listed in the enum definition. "false" otherwise
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func (i TargetStatus) IsATargetStatus() bool {
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for _, v := range _TargetStatusValues {
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if i == v {
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return true
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}
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}
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return false
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}
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// MarshalJSON implements the json.Marshaler interface for TargetStatus
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func (i TargetStatus) MarshalJSON() ([]byte, error) {
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return json.Marshal(i.String())
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}
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// UnmarshalJSON implements the json.Unmarshaler interface for TargetStatus
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func (i *TargetStatus) UnmarshalJSON(data []byte) error {
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var s string
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if err := json.Unmarshal(data, &s); err != nil {
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return fmt.Errorf("TargetStatus should be a string, got %s", data)
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}
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var err error
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*i, err = TargetStatusString(s)
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return err
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}
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10
util.go
10
util.go
@ -1,10 +1,10 @@
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package tome_lib
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//go:generate enumer -type=GameStatus -json
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type GameStatus int
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type TargetStatus int
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const (
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StatusLobby = iota
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StatusLobby GameStatus = iota
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StatusReady
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StatusPlaying
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StatusStop
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@ -13,8 +13,12 @@ const (
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StatusDraw
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)
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//go:generate enumer -type=TargetStatus -json
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type TargetStatus int
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const (
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TargetSelf = iota
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TargetSelf TargetStatus = iota
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TargetOwn
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TargetOwnEmpty
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TargetOpp
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