start adding new cards
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c24e1aac32
commit
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2
board.go
2
board.go
@ -7,7 +7,9 @@ import (
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type Board struct {
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type Board struct {
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Sentinal [4]*Card `json:"sentinal"`
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Sentinal [4]*Card `json:"sentinal"`
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SentinalSpells [2]int
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Scourge [4]*Card `json:"scourge"`
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Scourge [4]*Card `json:"scourge"`
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ScourgeSpells [2]int
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}
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}
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func (b *Board) String() string {
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func (b *Board) String() string {
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18
card.go
18
card.go
@ -19,24 +19,6 @@ type Card struct {
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Effects []*Effect `json:"effects"`
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Effects []*Effect `json:"effects"`
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}
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}
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//go:generate enumer -type=CardType -json
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type CardType int
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const (
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Valk CardType = iota
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Ace
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Two
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Three
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Four
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Five
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Six
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Seven
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Eight
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)
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const (
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EmptyValue CardType = -1
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)
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func NewEmpty(p int) *Card {
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func NewEmpty(p int) *Card {
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return &Card{
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return &Card{
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Type: EmptyValue,
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Type: EmptyValue,
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24
cardtype.go
Normal file
24
cardtype.go
Normal file
@ -0,0 +1,24 @@
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package tome_lib
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//go:generate enumer -type=CardType -json
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type CardType int
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const (
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Valk CardType = iota
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Speedster //ace, has haste
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Commander //2, buffs row
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Paladin //3, buffs neighbours
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Scholar //4, draws card
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Warrior //5, nothing
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Fighter //6, nothing
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Seven //7, seven
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ShieldWall //8, only blocks
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//new cards
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HealthPotion //both players get +1 health
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Tree //grows to 8 after five turns
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Goblin //adds two other 1 strength units
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)
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const (
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EmptyValue CardType = -1
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)
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@ -8,9 +8,9 @@ import (
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"fmt"
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"fmt"
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)
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)
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const _CardTypeName = "EmptyValueValkAceTwoThreeFourFiveSixSevenEight"
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const _CardTypeName = "EmptyValueValkSpeedsterCommanderPaladinScholarWarriorFighterSevenShieldWallHealthPotionTreeGoblin"
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var _CardTypeIndex = [...]uint8{0, 10, 14, 17, 20, 25, 29, 33, 36, 41, 46}
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var _CardTypeIndex = [...]uint8{0, 10, 14, 23, 32, 39, 46, 53, 60, 65, 75, 87, 91, 97}
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func (i CardType) String() string {
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func (i CardType) String() string {
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i -= -1
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i -= -1
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@ -20,19 +20,22 @@ func (i CardType) String() string {
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return _CardTypeName[_CardTypeIndex[i]:_CardTypeIndex[i+1]]
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return _CardTypeName[_CardTypeIndex[i]:_CardTypeIndex[i+1]]
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}
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}
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var _CardTypeValues = []CardType{-1, 0, 1, 2, 3, 4, 5, 6, 7, 8}
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var _CardTypeValues = []CardType{-1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}
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var _CardTypeNameToValueMap = map[string]CardType{
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var _CardTypeNameToValueMap = map[string]CardType{
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_CardTypeName[0:10]: -1,
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_CardTypeName[0:10]: -1,
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_CardTypeName[10:14]: 0,
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_CardTypeName[10:14]: 0,
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_CardTypeName[14:17]: 1,
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_CardTypeName[14:23]: 1,
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_CardTypeName[17:20]: 2,
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_CardTypeName[23:32]: 2,
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_CardTypeName[20:25]: 3,
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_CardTypeName[32:39]: 3,
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_CardTypeName[25:29]: 4,
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_CardTypeName[39:46]: 4,
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_CardTypeName[29:33]: 5,
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_CardTypeName[46:53]: 5,
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_CardTypeName[33:36]: 6,
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_CardTypeName[53:60]: 6,
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_CardTypeName[36:41]: 7,
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_CardTypeName[60:65]: 7,
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_CardTypeName[41:46]: 8,
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_CardTypeName[65:75]: 8,
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_CardTypeName[75:87]: 9,
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_CardTypeName[87:91]: 10,
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_CardTypeName[91:97]: 11,
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}
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}
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// CardTypeString retrieves an enum value from the enum constants string name.
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// CardTypeString retrieves an enum value from the enum constants string name.
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