package tome_lib type GameStatus int type TargetStatus int const ( StatusLobby = iota StatusReady StatusPlaying StatusStop StatusSentinalWin StatusScourgeWin StatusDraw ) const ( TargetSelf = iota TargetOwn TargetOwnEmpty TargetOpp TargetOppEmpty TargetAny TargetNone ) const ( SentinalID = 1 ScourgeID = 2 ) func flipID(i int) int { if i == SentinalID { return ScourgeID } else if i == ScourgeID { return SentinalID } else { return -1 } }