tome_lib/gamestatus_enumer.go

74 lines
2.0 KiB
Go

// Code generated by "enumer -type=GameStatus -json"; DO NOT EDIT.
//
package tome_lib
import (
"encoding/json"
"fmt"
)
const _GameStatusName = "StatusLobbyStatusReadyStatusPlayingStatusStopStatusSentinalWinStatusScourgeWinStatusDraw"
var _GameStatusIndex = [...]uint8{0, 11, 22, 35, 45, 62, 78, 88}
func (i GameStatus) String() string {
if i < 0 || i >= GameStatus(len(_GameStatusIndex)-1) {
return fmt.Sprintf("GameStatus(%d)", i)
}
return _GameStatusName[_GameStatusIndex[i]:_GameStatusIndex[i+1]]
}
var _GameStatusValues = []GameStatus{0, 1, 2, 3, 4, 5, 6}
var _GameStatusNameToValueMap = map[string]GameStatus{
_GameStatusName[0:11]: 0,
_GameStatusName[11:22]: 1,
_GameStatusName[22:35]: 2,
_GameStatusName[35:45]: 3,
_GameStatusName[45:62]: 4,
_GameStatusName[62:78]: 5,
_GameStatusName[78:88]: 6,
}
// GameStatusString retrieves an enum value from the enum constants string name.
// Throws an error if the param is not part of the enum.
func GameStatusString(s string) (GameStatus, error) {
if val, ok := _GameStatusNameToValueMap[s]; ok {
return val, nil
}
return 0, fmt.Errorf("%s does not belong to GameStatus values", s)
}
// GameStatusValues returns all values of the enum
func GameStatusValues() []GameStatus {
return _GameStatusValues
}
// IsAGameStatus returns "true" if the value is listed in the enum definition. "false" otherwise
func (i GameStatus) IsAGameStatus() bool {
for _, v := range _GameStatusValues {
if i == v {
return true
}
}
return false
}
// MarshalJSON implements the json.Marshaler interface for GameStatus
func (i GameStatus) MarshalJSON() ([]byte, error) {
return json.Marshal(i.String())
}
// UnmarshalJSON implements the json.Unmarshaler interface for GameStatus
func (i *GameStatus) UnmarshalJSON(data []byte) error {
var s string
if err := json.Unmarshal(data, &s); err != nil {
return fmt.Errorf("GameStatus should be a string, got %s", data)
}
var err error
*i, err = GameStatusString(s)
return err
}