74 lines
2.0 KiB
Go
74 lines
2.0 KiB
Go
// Code generated by "enumer -type=GameStatus -json"; DO NOT EDIT.
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//
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package tome_lib
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import (
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"encoding/json"
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"fmt"
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)
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const _GameStatusName = "StatusLobbyStatusReadyStatusPlayingStatusStopStatusSentinalWinStatusScourgeWinStatusDraw"
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var _GameStatusIndex = [...]uint8{0, 11, 22, 35, 45, 62, 78, 88}
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func (i GameStatus) String() string {
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if i < 0 || i >= GameStatus(len(_GameStatusIndex)-1) {
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return fmt.Sprintf("GameStatus(%d)", i)
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}
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return _GameStatusName[_GameStatusIndex[i]:_GameStatusIndex[i+1]]
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}
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var _GameStatusValues = []GameStatus{0, 1, 2, 3, 4, 5, 6}
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var _GameStatusNameToValueMap = map[string]GameStatus{
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_GameStatusName[0:11]: 0,
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_GameStatusName[11:22]: 1,
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_GameStatusName[22:35]: 2,
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_GameStatusName[35:45]: 3,
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_GameStatusName[45:62]: 4,
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_GameStatusName[62:78]: 5,
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_GameStatusName[78:88]: 6,
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}
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// GameStatusString retrieves an enum value from the enum constants string name.
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// Throws an error if the param is not part of the enum.
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func GameStatusString(s string) (GameStatus, error) {
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if val, ok := _GameStatusNameToValueMap[s]; ok {
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return val, nil
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}
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return 0, fmt.Errorf("%s does not belong to GameStatus values", s)
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}
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// GameStatusValues returns all values of the enum
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func GameStatusValues() []GameStatus {
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return _GameStatusValues
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}
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// IsAGameStatus returns "true" if the value is listed in the enum definition. "false" otherwise
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func (i GameStatus) IsAGameStatus() bool {
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for _, v := range _GameStatusValues {
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if i == v {
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return true
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}
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}
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return false
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}
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// MarshalJSON implements the json.Marshaler interface for GameStatus
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func (i GameStatus) MarshalJSON() ([]byte, error) {
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return json.Marshal(i.String())
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}
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// UnmarshalJSON implements the json.Unmarshaler interface for GameStatus
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func (i *GameStatus) UnmarshalJSON(data []byte) error {
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var s string
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if err := json.Unmarshal(data, &s); err != nil {
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return fmt.Errorf("GameStatus should be a string, got %s", data)
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}
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var err error
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*i, err = GameStatusString(s)
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return err
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}
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