initial migration

This commit is contained in:
stryan 2021-10-01 14:00:29 -04:00
commit 0f9a0faf06
3 changed files with 462 additions and 0 deletions

161
coordinator.go Normal file
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package coordinator
import (
"log"
"sync"
"time"
"git.saintnet.tech/tomecraft/tome_game"
. "git.saintnet.tech/tomecraft/tome_lib"
"github.com/google/uuid"
)
type Coordinator struct {
Matches map[uuid.UUID]*Session
MatchLock *sync.Mutex
PlayerQueueChan chan uuid.UUID
PlayerPool map[MMRPlayer]bool
CallbackChan map[uuid.UUID]chan uuid.UUID
}
func NewCoordinator() *Coordinator {
return &Coordinator{
Matches: make(map[uuid.UUID]*Session),
MatchLock: &sync.Mutex{},
PlayerQueueChan: make(chan uuid.UUID),
PlayerPool: make(map[MMRPlayer]bool),
CallbackChan: make(map[uuid.UUID]chan uuid.UUID),
}
}
func (c *Coordinator) Start() {
go MatchMaker(c)
go MatchCleaner(c)
go QueueCleaner(c)
}
func (c *Coordinator) Coordinate(cmd *SessionCommand) *SessionCommandResult {
switch cmd.Command {
case SessionCmdQuery:
c.CallbackChan[cmd.ID] = make(chan uuid.UUID)
c.PlayerQueueChan <- cmd.ID
ticker := time.NewTicker(5 * time.Minute)
select {
case m := <-c.CallbackChan[cmd.ID]:
return &SessionCommandResult{
ID: cmd.ID,
MatchID: m,
Result: SessionRespFound,
}
case <-ticker.C:
return &SessionCommandResult{
ID: cmd.ID,
MatchID: uuid.Nil,
Result: SessionRespError,
}
}
case SessionCmdJoin:
m, exists := c.Matches[cmd.MatchID]
if !exists {
log.Printf("player %v tried to join non-existent match %v", cmd.ID, cmd.MatchID)
return &SessionCommandResult{
ID: cmd.ID,
MatchID: uuid.Nil,
Result: SessionRespJoinError,
}
}
resp := m.Join(cmd.ID)
if m.p1 != uuid.Nil && m.p2 != uuid.Nil {
log.Printf("Starting game for %v and %v\n", m.p1, m.p2)
m.Game = tome_game.NewGame()
m.Active = true
}
return &SessionCommandResult{
ID: cmd.ID,
MatchID: m.ID,
Result: resp,
}
case SessionCmdReady:
m, exists := c.Matches[cmd.MatchID]
if !exists {
return &SessionCommandResult{
ID: cmd.ID,
MatchID: uuid.Nil,
Result: SessionRespError,
}
}
if m.p1 != uuid.Nil && m.p2 != uuid.Nil {
return &SessionCommandResult{
ID: cmd.ID,
MatchID: m.ID,
Result: SessionRespReady,
}
} else {
return &SessionCommandResult{
ID: cmd.ID,
MatchID: uuid.Nil,
Result: SessionRespError,
}
}
case SessionCmdLeave:
m, exists := c.Matches[cmd.MatchID]
if exists && m.PlayerIn(cmd.ID) {
m.Leave(cmd.ID)
} else {
for k, _ := range c.PlayerPool {
if k.Id == m.ID {
delete(c.PlayerPool, k)
}
}
}
return &SessionCommandResult{
ID: cmd.ID,
MatchID: uuid.Nil,
Result: SessionRespLeft,
}
case SessionCmdPlay:
m, exists := c.Matches[cmd.MatchID]
if !exists || !m.PlayerIn(cmd.ID) || m.Game == nil {
return &SessionCommandResult{
ID: cmd.ID,
MatchID: uuid.Nil,
Result: SessionRespError,
}
}
resp := m.Play(cmd.ID, cmd.GameCommand)
return &SessionCommandResult{
ID: cmd.ID,
MatchID: m.ID,
Result: SessionRespPlayed,
GameResult: resp,
}
case SessionCmdPoll:
m, exists := c.Matches[cmd.MatchID]
if exists {
_, exists = m.Broadcasts[cmd.ID]
if !exists {
log.Printf("%v has opted in to polling", cmd.ID)
m.Broadcasts[cmd.ID] = make(chan SessionResp, 10)
}
select {
case res := <-m.Broadcasts[cmd.ID]:
return &SessionCommandResult{
ID: cmd.ID,
MatchID: m.ID,
Result: res,
}
default:
return &SessionCommandResult{
ID: cmd.ID,
MatchID: m.ID,
Result: SessionRespBroadcastNone,
}
}
}
}
return &SessionCommandResult{
ID: cmd.ID,
MatchID: uuid.Nil,
Result: SessionRespError,
}
}

193
match.go Normal file
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package coordinator
import (
"log"
"time"
"git.saintnet.tech/tomecraft/tome_lib"
"github.com/google/uuid"
)
type MMRPlayer struct {
Id uuid.UUID
MMR int
QueueTime time.Time
}
func MatchMaker(c *Coordinator) {
//in the future the int will be MMR or something, but for now it's just a set
for {
select {
case p := <-c.PlayerQueueChan:
//add player to pool
c.PlayerPool[MMRPlayer{
Id: p,
MMR: 0,
QueueTime: time.Now()}] = true
log.Printf("Player %v has queued", p)
if len(c.PlayerPool) < 2 {
continue
} else {
//fancy matchmaking math to guarantee a fair game
var p1, p2 MMRPlayer
for key, _ := range c.PlayerPool {
p1 = key
break
}
delete(c.PlayerPool, p1)
for key, _ := range c.PlayerPool {
p2 = key
break
}
delete(c.PlayerPool, p2)
m := NewSession()
log.Printf("Creating match %v for %v and %v", m.ID, p1, p2)
m.Active = false
c.MatchLock.Lock()
c.Matches[m.ID] = m
c.MatchLock.Unlock()
c.CallbackChan[p1.Id] <- m.ID
c.CallbackChan[p2.Id] <- m.ID
go MatchWatcher(m)
}
}
}
}
func QueueCleaner(c *Coordinator) {
ticker := time.NewTicker(5 * time.Minute)
for {
select {
case <-ticker.C:
for v, _ := range c.PlayerPool {
if time.Now().After(v.QueueTime.Add(time.Minute * 5)) {
log.Printf("Removing player %v from pool", v.Id)
delete(c.PlayerPool, v) //probably should just flag
}
}
}
}
}
func MatchCleaner(c *Coordinator) {
ticker := time.NewTicker(10 * time.Second)
for {
select {
case <-ticker.C:
c.MatchLock.Lock()
for _, v := range c.Matches {
if v.Game == nil && v.Active {
log.Println("clearing match with no game")
delete(c.Matches, v.ID)
v.Watcher <- true
}
if time.Now().After(v.LastMove.Add(time.Minute * 10)) {
log.Println("clearing stale match")
v.Game = nil
v.Active = false
delete(c.Matches, v.ID)
v.Watcher <- true
}
}
c.MatchLock.Unlock()
}
}
}
func MatchWatcher(m *Session) {
ticker := time.NewTicker(1 * time.Second)
old_turn := -1
var old_board *tome_lib.Board
old_sen_hand := -1
old_sco_hand := -1
old_sen_life := -1
old_sco_life := -1
sen_ready := false
sco_ready := false
for {
select {
case <-ticker.C:
if m.Active && m.Game != nil && len(m.Broadcasts) > 0 {
if m.Game.Status == tome_lib.StatusLobby && !sen_ready && m.Game.SentinalPlayer.Ready {
for _, v := range m.Broadcasts {
addBroadcast(v, tome_lib.SessionRespBroadcastSenReady)
}
sen_ready = true
}
if m.Game.Status == tome_lib.StatusLobby && !sco_ready && m.Game.ScourgePlayer.Ready {
for _, v := range m.Broadcasts {
addBroadcast(v, tome_lib.SessionRespBroadcastScoReady)
}
sco_ready = true
}
if m.Game.Status == tome_lib.StatusSentinalWin {
for _, v := range m.Broadcasts {
addBroadcast(v, tome_lib.SessionRespBroadcastSenWin)
}
}
if m.Game.Status == tome_lib.StatusScourgeWin {
for _, v := range m.Broadcasts {
addBroadcast(v, tome_lib.SessionRespBroadcastScoWin)
}
}
if m.p1 == uuid.Nil && sen_ready {
for _, v := range m.Broadcasts {
addBroadcast(v, tome_lib.SessionRespBroadcastSenLeft)
}
sen_ready = false
}
if m.p2 == uuid.Nil && sco_ready {
for _, v := range m.Broadcasts {
addBroadcast(v, tome_lib.SessionRespBroadcastScoLeft)
}
sco_ready = false
}
if old_board == nil || old_board.Sentinal != m.Game.GameBoard.Sentinal || old_board.Scourge != m.Game.GameBoard.Scourge || old_sen_hand != len(m.Game.SentinalPlayer.Hand) || old_sco_hand != len(m.Game.ScourgePlayer.Hand) || old_sen_life != m.Game.SentinalPlayer.Life || old_sco_life != m.Game.ScourgePlayer.Life {
if old_board == nil {
old_board = m.Game.GameBoard
} else {
old_board.Sentinal = m.Game.GameBoard.Sentinal
old_board.Scourge = m.Game.GameBoard.Scourge
}
old_sen_hand = len(m.Game.SentinalPlayer.Hand)
old_sco_hand = len(m.Game.ScourgePlayer.Hand)
old_sen_life = m.Game.SentinalPlayer.Life
old_sco_life = m.Game.ScourgePlayer.Life
for _, v := range m.Broadcasts {
addBroadcast(v, tome_lib.SessionRespBroadcastUpdate)
}
}
if old_turn != m.Game.CurrentTurn {
old_turn = m.Game.CurrentTurn
if old_turn == tome_lib.SentinalID {
for k, v := range m.pMap {
if v == tome_lib.SentinalID {
addBroadcast(m.Broadcasts[k], tome_lib.SessionRespBroadcastSenTurn)
}
}
} else if old_turn == tome_lib.ScourgeID {
for k, v := range m.pMap {
if v == tome_lib.ScourgeID {
addBroadcast(m.Broadcasts[k], tome_lib.SessionRespBroadcastScoTrun)
}
}
}
}
}
case <-m.Watcher:
close(m.Watcher)
return
}
}
}
func addBroadcast(pipe chan tome_lib.SessionResp, brd tome_lib.SessionResp) {
select {
case pipe <- brd:
default:
log.Println("broadcasts buffer full, discarding")
}
}

108
session.go Normal file
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package coordinator
import (
"fmt"
"time"
. "git.saintnet.tech/tomecraft/tome_game"
. "git.saintnet.tech/tomecraft/tome_lib"
"github.com/google/uuid"
)
type Session struct {
ID uuid.UUID
p1 uuid.UUID
p2 uuid.UUID
pMap map[uuid.UUID]int
Active bool
Game *Game
Watcher chan bool
Broadcasts map[uuid.UUID]chan SessionResp
LastMove time.Time
}
func NewSession() *Session {
return &Session{
ID: uuid.New(),
p1: uuid.Nil,
p2: uuid.Nil,
pMap: make(map[uuid.UUID]int),
Active: false,
Game: nil,
Watcher: make(chan bool),
Broadcasts: make(map[uuid.UUID]chan SessionResp),
LastMove: time.Now(),
}
}
func (s *Session) Join(id uuid.UUID) SessionResp {
if s.p1 == uuid.Nil {
s.p1 = id
s.pMap[id] = SentinalID
for _, v := range s.Broadcasts {
v <- SessionRespBroadcastSenJoin
}
return SessionRespJoined1
} else if s.p2 == uuid.Nil {
s.p2 = id
s.pMap[id] = ScourgeID
for _, v := range s.Broadcasts {
v <- SessionRespBroadcastScoJoin
}
return SessionRespJoined2
} else {
return SessionRespJoinError
}
}
func (s *Session) Leave(id uuid.UUID) {
if id == s.p1 {
s.p1 = uuid.Nil
} else if id == s.p2 {
s.p2 = uuid.Nil
}
delete(s.Broadcasts, id)
if s.p1 == uuid.Nil && s.p2 == uuid.Nil {
s.Game = nil
} else if s.Game.Status != StatusDraw || s.Game.Status != StatusScourgeWin || s.Game.Status != StatusSentinalWin {
s.Game.Status = StatusStop
}
}
func (s *Session) Play(id uuid.UUID, cmd *Command) *CommandResult {
if s.pMap[id] != cmd.PlayerID {
return nil
}
if cmd.Type != SessionCmdPoll {
s.LastMove = time.Now()
}
res := s.Game.Parse(cmd)
return res
}
func (s *Session) PlayerIn(id uuid.UUID) bool {
_, exists := s.pMap[id]
return exists
}
type SessionCommand struct {
ID uuid.UUID `json:"player_id"`
MatchID uuid.UUID `json:"match_id"`
Command SessionCmd `json:"command"`
GameCommand *Command `json:"game_command,omitempty"`
}
func (s *SessionCommand) String() string {
return fmt.Sprintf("%v %v %v\n", s.ID, s.Command, s.GameCommand)
}
type SessionCommandResult struct {
ID uuid.UUID `json:"player_id"`
MatchID uuid.UUID `json:"match_id"`
Result SessionResp `json:"result"`
GameResult *CommandResult `json:"game_result,omitempty"`
}
func (s *SessionCommandResult) String() string {
return fmt.Sprintf("%v %v %v\n", s.ID, s.Result, s.GameResult)
}