package main import ( "log" "net/http" "git.saintnet.tech/tomecraft/tome_lib" coordinator "git.saintnet.tech/tomecraft/tome_server" "github.com/gorilla/websocket" ) var upgrader = websocket.Upgrader{} // use default options func Serve(c *coordinator.Coordinator) { http.HandleFunc("/ws", func(w http.ResponseWriter, r *http.Request) { serveWs(c, w, r) }) log.Println("starting websocket") err := http.ListenAndServe(":7636", nil) if err != nil { log.Fatal("ListenAndServe: ", err) } } func serveWs(c *coordinator.Coordinator, w http.ResponseWriter, r *http.Request) { // Upgrade our raw HTTP connection to a websocket based one upgrader.CheckOrigin = func(r *http.Request) bool { return true } conn, err := upgrader.Upgrade(w, r, nil) if err != nil { log.Print("Error during connection upgradation:", err) return } defer conn.Close() // The event loop for { var cmd tome_lib.SessionCommand err := conn.ReadJSON(&cmd) if err != nil { log.Println("Error during message reading:", err) break } if cmd.Command != tome_lib.SessionCmdPoll && (cmd.GameCommand != nil && cmd.GameCommand.Type != tome_lib.StateCmd && cmd.GameCommand.Cmd != "g") { log.Printf("Received: %s", cmd) } resp := c.Coordinate(&cmd) if err != nil { panic(err) } if cmd.Command != tome_lib.SessionCmdPoll && (cmd.GameCommand != nil && cmd.GameCommand.Type != tome_lib.StateCmd && cmd.GameCommand.Cmd != "g") { log.Printf("sending: %v", resp.Result) } err = conn.WriteJSON(resp) if err != nil { log.Println("Error during message writing:", err) break } if resp.Result == tome_lib.SessionRespLeft { break } } }