more tests

This commit is contained in:
stryan 2022-02-20 17:06:39 -05:00
parent 7f46f2560e
commit 719b7626c9
6 changed files with 153 additions and 13 deletions

View File

@ -18,9 +18,9 @@ func NewBoard(size int) *Board {
for i := 0; i < size; i++ {
b[i] = make([]*Tile, size)
if i < size/2 {
colour = Red
} else {
colour = Blue
} else {
colour = Red
}
for j := 0; j < size; j++ {
b[i][j] = &Tile{i, j, true, nil, colour}

View File

@ -128,7 +128,7 @@ func TestRemove(t *testing.T) {
func TestGetColor(t *testing.T) {
b := NewBoard(4)
if b.GetColor(0, 0) != Red {
if b.GetColor(0, 0) != Blue {
t.Errorf("got wrong color for tile: %v", b.GetColor(0, 0))
}
}

View File

@ -9,7 +9,7 @@ import (
)
var cmdRegxp = regexp.MustCompile("([a-zA-Z])([1-9])(x|-)([a-zA-Z])([1-9])")
var ranks = "ABCDEFHI"
var ranks = "ABCDEFHIJKLMNOPQRSTUVWXYZ"
//RawCommand is a game command, converted from algebraic notation
type RawCommand struct {
@ -22,21 +22,31 @@ type RawCommand struct {
//NewRawCommand creates a RawCommand struct from a algebraic notation string
func NewRawCommand(cmd string) (*RawCommand, error) {
res := cmdRegxp.FindAllString(cmd, -1)
if res == nil {
rawRes := cmdRegxp.FindAllStringSubmatch(cmd, -1)
if rawRes == nil {
return nil, errors.New("error creating command from string")
}
sx := strings.Index(ranks, res[0])
dx := strings.Index(ranks, res[3])
sy, err := strconv.Atoi(res[1])
res := rawRes[0]
if len(res) != 6 {
return nil, fmt.Errorf("expected more fields from command string 5!=%v, %v", len(res), res)
}
sx := strings.Index(ranks, strings.ToUpper(res[1]))
if sx == -1 {
return nil, fmt.Errorf("bad rank value: %v", res[1])
}
dx := strings.Index(ranks, strings.ToUpper(res[4]))
if dx == -1 {
return nil, fmt.Errorf("bad rank value: %v", strings.ToUpper(res[4]))
}
sy, err := strconv.Atoi(res[2])
if err != nil {
return nil, err
}
dy, err := strconv.Atoi(res[4])
dy, err := strconv.Atoi(res[5])
if err != nil {
return nil, err
}
return &RawCommand{sx, sy, dx, dy, res[2]}, nil
return &RawCommand{sx, sy, dx, dy, res[3]}, nil
}
func (c *RawCommand) String() string {

49
command_test.go Normal file
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@ -0,0 +1,49 @@
package main
import (
"fmt"
"testing"
)
func TestNewRawCommand(t *testing.T) {
var tests = []struct {
input string
res bool
sx int
sy int
dx int
dy int
act string
}{
{"A1xC3", true, 0, 1, 2, 3, "x"},
{"d7-d1", true, 3, 7, 3, 1, "-"},
{"AA-k3", false, 0, 0, 0, 0, ""},
{"a1/b4", false, 0, 0, 0, 0, ""},
}
for _, tt := range tests {
tname := fmt.Sprintf("input: %v", tt.input)
t.Run(tname, func(t *testing.T) {
res, err := NewRawCommand(tt.input)
if tt.res && err != nil {
t.Fatal(err)
}
if tt.res {
if tt.sx != res.srcX {
t.Errorf("bad sourceX: %v != %v", tt.sx, res.srcX)
}
if tt.sy != res.srcY {
t.Errorf("bad sourceY: %v != %v", tt.sy, res.srcY)
}
if tt.dx != res.dstX {
t.Errorf("bad destX: %v != %v", tt.dx, res.dstX)
}
if tt.dy != res.dstY {
t.Errorf("bad destY: %v != %v", tt.dy, res.dstY)
}
if tt.act != res.act {
t.Errorf("bad action: %v != %v", tt.act, res.act)
}
}
})
}
}

View File

@ -130,8 +130,12 @@ func (g *Game) SetupPiece(x, y int, p *Piece) (bool, error) {
}
//Start start the game
func (g *Game) Start() {
g.state = gameTurnRed
func (g *Game) Start() bool {
if g.state == gameSetup {
g.state = gameTurnRed
return true
}
return false
}
func (g *Game) move(x, y, s, t int) (bool, error) {

77
game_test.go Normal file
View File

@ -0,0 +1,77 @@
package main
import "testing"
func dummyMiniGame() *Game {
g := &Game{
board: NewBoard(4),
state: gameSetup,
}
//Setup terrain
g.board.AddTerrain(1, 1, 1)
g.board.AddTerrain(2, 2, 1)
//Setup blue (5 pieces)
g.SetupPiece(0, 0, NewPiece(0, Blue))
g.SetupPiece(0, 1, NewPiece(1, Blue))
g.SetupPiece(0, 2, NewPiece(2, Blue))
g.SetupPiece(0, 3, NewPiece(3, Blue))
g.SetupPiece(1, 3, NewPiece(4, Blue))
//Setup red (5 pieces)
g.SetupPiece(3, 0, NewPiece(0, Red))
g.SetupPiece(3, 1, NewPiece(1, Red))
g.SetupPiece(3, 2, NewPiece(2, Red))
g.SetupPiece(3, 3, NewPiece(3, Red))
g.SetupPiece(2, 1, NewPiece(4, Red))
return g
}
func TestNewGame(t *testing.T) {
g := NewGame()
if g == nil {
t.Fatal("couldn't create game")
}
if g.state != gameLobby {
t.Error("Game created with weird state")
}
}
func TestSetupPiece(t *testing.T) {
g := NewGame()
p1 := NewPiece(0, Blue)
p2 := NewPiece(0, Red)
res, err := g.SetupPiece(0, 0, p1)
if err == nil || res == true {
t.Errorf("Expected to fail setup piece but didn't")
}
g.state = gameSetup
res, err = g.SetupPiece(0, 0, p2)
if err == nil || res == true {
t.Error("Expected to fail putting red piece on blue board")
}
res, err = g.SetupPiece(0, 0, p1)
if err != nil {
t.Fatal(err)
}
res, err = g.SetupPiece(9, 9, p2)
if err == nil {
t.Error("expected to fail setting up piece in invalid spot")
}
res, err = g.SetupPiece(4, 0, p2)
if err != nil {
t.Fatal(err)
}
}
func TestStart(t *testing.T) {
g := NewGame()
res := g.Start()
if res {
t.Fatal("expected to fail starting game due to state")
}
g.state = gameSetup
res = g.Start()
if !res {
t.Fatal("expected game to start")
}
}