generate gamestate_enumerator
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1
game.go
1
game.go
@ -7,6 +7,7 @@ import (
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)
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//GameState is an int representing the current state the game's in
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//go:generate enumer -type=GameState
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type GameState int
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const (
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54
gamestate_enumer.go
Normal file
54
gamestate_enumer.go
Normal file
@ -0,0 +1,54 @@
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// Code generated by "enumer -type=GameState"; DO NOT EDIT.
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//
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package freego
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import (
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"fmt"
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)
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const _GameStateName = "gameLobbygameSetupgameTurnRedgameTurnBluegameWinRedgameWinBlue"
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var _GameStateIndex = [...]uint8{0, 9, 18, 29, 41, 51, 62}
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func (i GameState) String() string {
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if i < 0 || i >= GameState(len(_GameStateIndex)-1) {
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return fmt.Sprintf("GameState(%d)", i)
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}
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return _GameStateName[_GameStateIndex[i]:_GameStateIndex[i+1]]
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}
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var _GameStateValues = []GameState{0, 1, 2, 3, 4, 5}
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var _GameStateNameToValueMap = map[string]GameState{
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_GameStateName[0:9]: 0,
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_GameStateName[9:18]: 1,
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_GameStateName[18:29]: 2,
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_GameStateName[29:41]: 3,
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_GameStateName[41:51]: 4,
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_GameStateName[51:62]: 5,
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}
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// GameStateString retrieves an enum value from the enum constants string name.
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// Throws an error if the param is not part of the enum.
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func GameStateString(s string) (GameState, error) {
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if val, ok := _GameStateNameToValueMap[s]; ok {
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return val, nil
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}
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return 0, fmt.Errorf("%s does not belong to GameState values", s)
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}
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// GameStateValues returns all values of the enum
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func GameStateValues() []GameState {
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return _GameStateValues
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}
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// IsAGameState returns "true" if the value is listed in the enum definition. "false" otherwise
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func (i GameState) IsAGameState() bool {
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for _, v := range _GameStateValues {
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if i == v {
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return true
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}
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}
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return false
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}
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