Compare commits

..

3 Commits

21 changed files with 87 additions and 347 deletions

View File

@ -14,6 +14,3 @@ Currently stores no state and has no user authentication, so using it should jus
POST /game/{id}/move
GET /game/{id}/move/{movenum}
```
## Authorization headers
Requests should contain header "Player-id"="red|blue"

89
api.go
View File

@ -49,7 +49,7 @@ func (a *API) NewGame(res http.ResponseWriter, req *http.Request) {
}
}
log.Printf("creating new game %v", a.nextInt)
a.games[a.nextInt] = NewSession(8)
a.games[a.nextInt] = NewSession()
a.games[a.nextInt].redPlayer.Ready = true
respondWithJSON(res, http.StatusOK, newGameResp{a.nextInt, "red"})
a.nextInt = a.nextInt + 1
@ -63,7 +63,18 @@ func (a *API) GetGame(res http.ResponseWriter, req *http.Request) {
respondWithError(res, http.StatusBadRequest, "Invalid game ID")
return
}
pid := req.Header.Get("Player-id")
var gr gameReq
decoder := json.NewDecoder(req.Body)
if err := decoder.Decode(&gr); err != nil {
log.Println(err)
respondWithError(res, http.StatusBadRequest, "Invalid request payload")
return
}
defer req.Body.Close()
if gr.PlayerID != "red" && gr.PlayerID != "blue" {
respondWithError(res, http.StatusBadRequest, "Bad player ID")
return
}
var p *Player
s, isset := a.games[id]
@ -71,26 +82,14 @@ func (a *API) GetGame(res http.ResponseWriter, req *http.Request) {
respondWithError(res, http.StatusBadRequest, "No such game")
return
}
if pid == "red" {
if gr.PlayerID == "red" {
p = s.redPlayer
} else if pid == "blue" {
p = s.bluePlayer
} else {
respondWithError(res, http.StatusBadRequest, "Bad player ID")
return
p = s.bluePlayer
}
log.Println("sending game state")
board := s.getBoard(p)
rotate := req.Header.Get("Rotate")
if rotate == "true" {
log.Println("rotating output")
//rotateBoard(board)
//rotateBoard(board)
//rotateBoard(board)
}
respondWithJSON(res, http.StatusOK, gameResp{board})
respondWithJSON(res, http.StatusOK, gameResp{s.getBoard(p)})
return
}
@ -102,22 +101,23 @@ func (a *API) GetGameStatus(res http.ResponseWriter, req *http.Request) {
respondWithError(res, http.StatusBadRequest, "Invalid game ID")
return
}
var gr gameReq
decoder := json.NewDecoder(req.Body)
if err := decoder.Decode(&gr); err != nil {
respondWithError(res, http.StatusBadRequest, "Invalid resquest payload")
return
}
defer req.Body.Close()
if gr.PlayerID != "red" && gr.PlayerID != "blue" {
respondWithError(res, http.StatusBadRequest, "Bad player ID")
return
}
s, isset := a.games[id]
if !isset {
respondWithError(res, http.StatusBadRequest, "No such game")
return
}
pid := req.Header.Get("Player-id")
var p *Player
if pid == "red" {
p = s.redPlayer
} else if pid == "blue" {
p = s.bluePlayer
} else {
respondWithError(res, http.StatusBadRequest, "Bad player ID")
return
}
log.Printf("sending game status to player %v", p.Team)
log.Println("sending game status")
respondWithJSON(res, http.StatusOK, gameStatusResp{s.simulator.State, s.moveNum})
}
@ -132,11 +132,14 @@ func (a *API) PostMove(res http.ResponseWriter, req *http.Request) {
var gr gameMovePostReq
decoder := json.NewDecoder(req.Body)
if err := decoder.Decode(&gr); err != nil {
respondWithError(res, http.StatusBadRequest, "Invalid request payload")
respondWithError(res, http.StatusBadRequest, "Invalid resquest payload")
return
}
defer req.Body.Close()
pid := req.Header.Get("Player-id")
if gr.PlayerID != "red" && gr.PlayerID != "blue" {
respondWithError(res, http.StatusBadRequest, "Bad player ID")
return
}
var p *Player
s, isset := a.games[id]
@ -144,13 +147,10 @@ func (a *API) PostMove(res http.ResponseWriter, req *http.Request) {
respondWithError(res, http.StatusBadRequest, "No such game")
return
}
if pid == "red" {
if gr.PlayerID == "red" {
p = s.redPlayer
} else if pid == "blue" {
p = s.bluePlayer
} else {
respondWithError(res, http.StatusBadRequest, "Bad player ID")
return
p = s.bluePlayer
}
parsed, err := s.tryMove(p, gr.Move)
if err != nil {
@ -180,6 +180,17 @@ func (a *API) GetMove(res http.ResponseWriter, req *http.Request) {
respondWithError(res, http.StatusBadRequest, "Invalid move number")
return
}
var gr gameMoveReq
decoder := json.NewDecoder(req.Body)
if err := decoder.Decode(&gr); err != nil {
respondWithError(res, http.StatusBadRequest, "Invalid resquest payload")
return
}
defer req.Body.Close()
if gr.PlayerID != "red" && gr.PlayerID != "blue" {
respondWithError(res, http.StatusBadRequest, "Bad player ID")
return
}
var p *Player
s, isset := a.games[id]
@ -187,14 +198,10 @@ func (a *API) GetMove(res http.ResponseWriter, req *http.Request) {
respondWithError(res, http.StatusBadRequest, "No such game")
return
}
pid := req.Header.Get("Player-id")
if pid == "red" {
if gr.PlayerID == "red" {
p = s.redPlayer
} else if pid == "blue" {
p = s.bluePlayer
} else {
respondWithError(res, http.StatusBadRequest, "Bad player ID")
return
p = s.bluePlayer
}
moveRes, err := s.getMove(p, move)
if err != nil {

View File

@ -1,122 +0,0 @@
package main
import (
"encoding/json"
"fmt"
"net/http"
"net/http/httptest"
"strconv"
"testing"
"github.com/gorilla/mux"
)
func TestNewAPI(t *testing.T) {
a := NewAPI()
if len(a.games) != 0 {
t.Fatalf("games list not empty")
}
if a.nextInt != 1 {
t.Fatalf("nextInt somehow already implemented")
}
}
func dummyGame(a *API) int {
i := a.nextInt
a.games[i] = NewSession(8)
a.games[i].redPlayer.Ready = true
a.games[i].bluePlayer.Ready = true
a.games[i].simulator.Setup()
initDummy(a.games[i].simulator)
return i
}
func TestNewGame(t *testing.T) {
t.Parallel()
a := NewAPI()
var tests = []struct {
gid int
pid string
}{
{1, "red"},
{1, "blue"},
{2, "red"},
}
for i, tt := range tests {
tname := fmt.Sprintf("/game %v", i)
t.Run(tname, func(t *testing.T) {
r, _ := http.NewRequest("POST", "/game", nil)
w := httptest.NewRecorder()
a.NewGame(w, r)
resp := w.Result()
if resp.StatusCode != http.StatusOK {
t.Fatal("failed to create new game")
}
_, ok := a.games[tt.gid]
if !ok {
t.Fatalf("API thinks it created a game but it didn't")
}
var respStruct newGameResp
err := json.NewDecoder(resp.Body).Decode(&respStruct)
if err != nil {
t.Errorf("/game returned bad response body: %v", err)
}
if respStruct.GameID != tt.gid {
t.Errorf("Expected game %v, got %v", tt.gid, respStruct.GameID)
}
if respStruct.PlayerID != tt.pid {
t.Errorf("wrong playerID returned")
}
})
}
}
func TestGetGame(t *testing.T) {
t.Parallel()
a := NewAPI()
gid := dummyGame(a)
var tests = []struct {
pid string
code int
}{
{"red", http.StatusOK},
{"blue", http.StatusOK},
{"green", http.StatusBadRequest},
}
for _, tt := range tests {
tname := fmt.Sprintf("/game from player %v", tt.pid)
t.Run(tname, func(t *testing.T) {
r, _ := http.NewRequest("GET", "/game", nil)
w := httptest.NewRecorder()
r = mux.SetURLVars(r, map[string]string{"id": strconv.Itoa(gid)})
r.Header.Add("Player-id", tt.pid)
r.Header.Add("Rotate", "false")
a.GetGame(w, r)
resp := w.Result()
if resp.StatusCode != tt.code {
t.Fatalf("failed to get game: %v", resp.Status)
}
if resp.StatusCode == http.StatusOK {
var respStruct gameResp
err := json.NewDecoder(resp.Body).Decode(&respStruct)
if err != nil {
t.Fatalf("/game returned bad response body: %v", err)
}
if len(respStruct.GameBoard) == 0 {
t.Errorf("bad game board returned")
}
for j := range respStruct.GameBoard {
for i, vt := range respStruct.GameBoard[j] {
curr, err := a.games[gid].simulator.Board.GetPiece(i, j)
if err != nil {
t.Fatalf("Strange board position: %v", err)
}
if curr != nil && !vt.Hidden && curr.Owner.String() != tt.pid && curr.Hidden {
t.Errorf("/game returned a piece that should be hidden but isn't")
}
}
}
}
})
}
}

View File

@ -9,8 +9,16 @@ type newGameResp struct {
PlayerID string `json:"player_id"`
}
type gameReq struct {
PlayerID string `json:"player_id"`
}
type gameResp struct {
GameBoard [][]*ViewTile `json:"board"`
GameBoard [8][8]*ViewTile `json:"board"`
}
type gameStatusReq struct {
PlayerID string `json:"player_id"`
}
type gameStatusResp struct {
@ -19,7 +27,8 @@ type gameStatusResp struct {
}
type gameMovePostReq struct {
Move string `json:"move"`
PlayerID string `json:"player_id"`
Move string `json:"move"`
}
type gameMovePostRes struct {
@ -29,6 +38,10 @@ type gameMovePostRes struct {
Error error `json:"error"`
}
type gameMoveReq struct {
PlayerID string `json:"player_id"`
}
type gameMoveRes struct {
Move string `json:"move"`
}

View File

@ -6,8 +6,4 @@ services:
api:
build: .
ports:
- 1379:1379
web:
build: nginx
ports:
- 80:80
- 1379:1379

View File

@ -1,3 +0,0 @@
FROM nginx:latest AS base
COPY ./nginx.conf /etc/nginx/conf.d/default.conf

View File

@ -1,17 +0,0 @@
server {
listen 80;
server_name steve;
location / {
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_pass http://ui:3000;
}
location /api/ {
rewrite ^/api(/.*)$ $1 break;
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_pass http://api:1379;
}
}

View File

@ -15,7 +15,6 @@ type Session struct {
bluePlayer *Player
moveNum int
moveList []freego.ParsedCommand
boardSize int
}
//Player is a player in a match
@ -35,7 +34,7 @@ func (p *Player) Colour() freego.Colour {
}
//NewSession creates a new game session
func NewSession(size int) *Session {
func NewSession() *Session {
sim := freego.NewGame()
return &Session{
simulator: sim,
@ -43,7 +42,6 @@ func NewSession(size int) *Session {
bluePlayer: &Player{false, freego.Blue},
moveNum: 1,
moveList: make([]freego.ParsedCommand, 20),
boardSize: size,
}
}
@ -80,13 +78,10 @@ func (s *Session) getMove(p *Player, num int) (string, error) {
return fmt.Sprintf("%v %v", num, s.moveList[num].String()), nil
}
func (s *Session) getBoard(p *Player) [][]*ViewTile {
res := make([][]*ViewTile, s.boardSize)
for i := range res {
res[i] = make([]*ViewTile, s.boardSize)
}
for i := 0; i < s.boardSize; i++ {
for j := 0; j < s.boardSize; j++ {
func (s *Session) getBoard(p *Player) [8][8]*ViewTile {
var res [8][8]*ViewTile
for i := 0; i < 8; i++ {
for j := 0; j < 8; j++ {
cur := NewViewTile()
terrain, err := s.simulator.Board.IsTerrain(i, j)
if err != nil {
@ -114,7 +109,7 @@ func (s *Session) getBoard(p *Player) [][]*ViewTile {
cur.Empty = true
}
}
res[j][i] = cur
res[i][j] = cur
}
}
return res

View File

@ -1,5 +0,0 @@
{
"tabWidth": 2,
"useTabs": false,
"semi": true
}

View File

@ -8,11 +8,9 @@ FROM base as dependencies
COPY pages /pages
COPY public /public
COPY styles /styles
COPY api /api
COPY components /components
COPY next* /
COPY tsconfig.json /
COPY types.ts /
EXPOSE 3000
RUN npm run build

View File

@ -1,20 +0,0 @@
import wretch from "wretch";
import { Cell } from "../types";
const USER_ID_HEADER = "Player-id";
export const fetchGameState = async (
playerId: string,
gameId: number
): Promise<{ cells: Cell[]; cellWidth: number }> => {
const response: { board: Cell[][] } = await wretch(`/api/game/${gameId}`)
.headers({
[USER_ID_HEADER]: playerId,
})
.get()
.json();
return {
cells: response.board.flat(),
cellWidth: response.board[0].length,
};
};

View File

@ -1,25 +1,7 @@
import React from "react";
import { Cell } from "../types";
import styles from "../styles/board.module.css";
import React from 'react'
interface BoardProps {
cells: Cell[];
cellWidth: number;
}
const Board = () => (
<input/>
)
const Board = (props: BoardProps) => {
return (
<div
className={styles.gridContainer}
style={{
gridTemplateColumns: `repeat(${props.cellWidth}, 1fr)`,
}}
>
{props.cells.map((cell) => (
<div className={styles.gridCell}>{cell.piece}</div>
))}
</div>
);
};
export default Board;
export default Board;

View File

@ -1,28 +0,0 @@
import React, { useState, useEffect } from "react";
import { fetchGameState } from "../api/game.api";
import { Cell } from "../types";
import Board from "./board";
interface GameProps {
gameId: number;
}
const Game = (props: GameProps) => {
const [isLoading, setLoading] = useState(false);
const [cellWidth, setCellWidth] = useState(4);
const [cells, setCells] = useState([] as Cell[]);
useEffect(() => {
setLoading(true);
fetchGameState("red", props.gameId).then(
({ cells: cellList, cellWidth: width }) => {
setCellWidth(width);
setCells(cellList);
setLoading(false);
}
);
}, [props.gameId]);
return <Board cellWidth={cellWidth} cells={cells} />;
};
export default Game;

13
ui/package-lock.json generated
View File

@ -10,8 +10,7 @@
"dependencies": {
"next": "12.1.0",
"react": "17.0.2",
"react-dom": "17.0.2",
"wretch": "^1.7.9"
"react-dom": "17.0.2"
},
"devDependencies": {
"@types/node": "17.0.21",
@ -2528,11 +2527,6 @@
"dev": true,
"license": "ISC"
},
"node_modules/wretch": {
"version": "1.7.9",
"resolved": "https://registry.npmjs.org/wretch/-/wretch-1.7.9.tgz",
"integrity": "sha512-uUSze1Z72RiQjyoqr7r1KW+05WDNeqqKOeyJDPhw6EVEaOgp9RQNrr8AQt3OF7qylQbh2iVtT9r0nXIHlbJgqQ=="
},
"node_modules/yallist": {
"version": "4.0.0",
"dev": true,
@ -4066,11 +4060,6 @@
"version": "1.0.2",
"dev": true
},
"wretch": {
"version": "1.7.9",
"resolved": "https://registry.npmjs.org/wretch/-/wretch-1.7.9.tgz",
"integrity": "sha512-uUSze1Z72RiQjyoqr7r1KW+05WDNeqqKOeyJDPhw6EVEaOgp9RQNrr8AQt3OF7qylQbh2iVtT9r0nXIHlbJgqQ=="
},
"yallist": {
"version": "4.0.0",
"dev": true

View File

@ -11,8 +11,7 @@
"dependencies": {
"next": "12.1.0",
"react": "17.0.2",
"react-dom": "17.0.2",
"wretch": "^1.7.9"
"react-dom": "17.0.2"
},
"devDependencies": {
"@types/node": "17.0.21",

View File

@ -1,19 +1,19 @@
import type { NextPage } from "next";
import Head from "next/head";
import Image from "next/image";
import Game from "../components/game";
import styles from "../styles/BoardPage.module.css";
import type { NextPage } from 'next'
import Head from 'next/head'
import Image from 'next/image'
import Board from '../components/board'
import styles from '../styles/Home.module.css'
const Home: NextPage = () => (
<div className={styles.main}>
<>
<Head>
<title>Free Go Game</title>
<link rel="icon" href="/favicon.ico" />
</Head>
<main>
<Game gameId={1} />
<Board />
</main>
</div>
);
</>
)
export default Home;
export default Home

View File

@ -1,4 +0,0 @@
.main {
max-width: 900px;
margin: auto;
}

View File

@ -1,8 +0,0 @@
.gridContainer {
display: grid;
}
.gridCell {
border: 1px solid black;
padding-top: 100%; /* 100% is supposed to be 1:1 aspect ratio but it doesn't look like it */
}

View File

@ -1,6 +0,0 @@
export interface Cell {
piece?: string;
terrain: boolean;
hidden: boolean;
empty: boolean;
}

10
util.go
View File

@ -21,16 +21,6 @@ func respondWithJSON(res http.ResponseWriter, code int, payload interface{}) {
res.Write(response)
}
func rotateBoard(board [][]*ViewTile) {
i := 0
temp := board[0]
for ; i < len(board)-1; i++ {
board[i] = board[i+1]
}
board[i] = temp
}
//TODO remove this when you can actually setup a game
func initDummy(g *freego.Game) {
//Setup terrain

View File

@ -12,16 +12,3 @@ type ViewTile struct {
func NewViewTile() *ViewTile {
return &ViewTile{}
}
func (vt *ViewTile) String() string {
if vt.Piece != "" {
return vt.Piece
}
if vt.Hidden {
return "?"
}
if vt.Terrain {
return "X"
}
return " "
}