freego_api/api.go

206 lines
5.0 KiB
Go

package main
import (
"encoding/json"
"log"
"net/http"
"strconv"
"github.com/gorilla/mux"
)
//API represents the api
type API struct {
games map[int]*Session
nextInt int
}
//NewAPI creates new API instance
func NewAPI() *API {
return &API{
games: make(map[int]*Session),
nextInt: 1,
}
}
//NewGame takes a POST and creates a new game or returns an open one
func (a *API) NewGame(res http.ResponseWriter, req *http.Request) {
for i, g := range a.games {
if !g.redPlayer.Ready {
log.Println("red player somehow not ready")
g.redPlayer.Ready = true
if g.bluePlayer.Ready {
g.simulator.Setup()
initDummy(g.simulator)
log.Println("dummy game started")
}
respondWithJSON(res, http.StatusOK, newGameResp{i, "red"})
return
}
if !g.bluePlayer.Ready {
g.bluePlayer.Ready = true
if g.redPlayer.Ready {
g.simulator.Setup()
initDummy(g.simulator)
log.Println("dummy game started")
}
respondWithJSON(res, http.StatusOK, newGameResp{i, "blue"})
return
}
}
log.Printf("creating new game %v", a.nextInt)
a.games[a.nextInt] = NewSession(8)
a.games[a.nextInt].redPlayer.Ready = true
respondWithJSON(res, http.StatusOK, newGameResp{a.nextInt, "red"})
a.nextInt = a.nextInt + 1
}
//GetGame returns current state of game, filtered accordingly
func (a *API) GetGame(res http.ResponseWriter, req *http.Request) {
vars := mux.Vars(req)
id, err := strconv.Atoi(vars["id"])
if err != nil {
respondWithError(res, http.StatusBadRequest, "Invalid game ID")
return
}
pid := req.Header.Get("Player-id")
var p *Player
s, isset := a.games[id]
if !isset {
respondWithError(res, http.StatusBadRequest, "No such game")
return
}
if pid == "red" {
p = s.redPlayer
} else if pid == "blue" {
p = s.bluePlayer
} else {
respondWithError(res, http.StatusBadRequest, "Bad player ID")
return
}
log.Println("sending game state")
board := s.getBoard(p)
rotate := req.Header.Get("Rotate")
if rotate == "true" {
log.Println("rotating output")
//rotateBoard(board)
//rotateBoard(board)
//rotateBoard(board)
}
respondWithJSON(res, http.StatusOK, gameResp{board})
return
}
//GetGameStatus returns current game status and turn number
func (a *API) GetGameStatus(res http.ResponseWriter, req *http.Request) {
vars := mux.Vars(req)
id, err := strconv.Atoi(vars["id"])
if err != nil {
respondWithError(res, http.StatusBadRequest, "Invalid game ID")
return
}
s, isset := a.games[id]
if !isset {
respondWithError(res, http.StatusBadRequest, "No such game")
return
}
pid := req.Header.Get("Player-id")
var p *Player
if pid == "red" {
p = s.redPlayer
} else if pid == "blue" {
p = s.bluePlayer
} else {
respondWithError(res, http.StatusBadRequest, "Bad player ID")
return
}
log.Printf("sending game status to player %v", p.Team)
respondWithJSON(res, http.StatusOK, gameStatusResp{s.simulator.State, s.moveNum})
}
//PostMove attempts to make a game move
func (a *API) PostMove(res http.ResponseWriter, req *http.Request) {
vars := mux.Vars(req)
id, err := strconv.Atoi(vars["id"])
if err != nil {
respondWithError(res, http.StatusBadRequest, "Invalid game ID")
return
}
var gr gameMovePostReq
decoder := json.NewDecoder(req.Body)
if err := decoder.Decode(&gr); err != nil {
respondWithError(res, http.StatusBadRequest, "Invalid request payload")
return
}
defer req.Body.Close()
pid := req.Header.Get("Player-id")
var p *Player
s, isset := a.games[id]
if !isset {
respondWithError(res, http.StatusBadRequest, "No such game")
return
}
if pid == "red" {
p = s.redPlayer
} else if pid == "blue" {
p = s.bluePlayer
} else {
respondWithError(res, http.StatusBadRequest, "Bad player ID")
return
}
parsed, err := s.tryMove(p, gr.Move)
if err != nil {
respondWithError(res, http.StatusBadRequest, err.Error())
}
result, err := s.mutate(parsed)
if err != nil {
respondWithError(res, http.StatusBadRequest, err.Error())
}
if result == "" {
respondWithJSON(res, http.StatusOK, gameMovePostRes{true, false, "", err})
}
respondWithJSON(res, http.StatusOK, gameMovePostRes{true, true, result, err})
}
//GetMove returns the move made at turn X
func (a *API) GetMove(res http.ResponseWriter, req *http.Request) {
vars := mux.Vars(req)
id, err := strconv.Atoi(vars["id"])
if err != nil {
respondWithError(res, http.StatusBadRequest, "Invalid game ID")
return
}
move, err := strconv.Atoi(vars["movenum"])
if err != nil {
respondWithError(res, http.StatusBadRequest, "Invalid move number")
return
}
var p *Player
s, isset := a.games[id]
if !isset {
respondWithError(res, http.StatusBadRequest, "No such game")
return
}
pid := req.Header.Get("Player-id")
if pid == "red" {
p = s.redPlayer
} else if pid == "blue" {
p = s.bluePlayer
} else {
respondWithError(res, http.StatusBadRequest, "Bad player ID")
return
}
moveRes, err := s.getMove(p, move)
if err != nil {
respondWithError(res, http.StatusBadRequest, "No such move")
return
}
respondWithJSON(res, http.StatusOK, gameMoveRes{moveRes})
}