snengame/internal/game/board.go

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package game
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import (
"fmt"
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"log"
)
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type Board struct {
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Sentinal [4]*Card `json:"sentinal"`
Scourge [4]*Card `json:"scourge"`
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}
func NewBoard() *Board {
return &Board{
Sentinal: [4]*Card{NewEmpty(0), NewEmpty(1), NewEmpty(2), NewEmpty(3)},
Scourge: [4]*Card{NewEmpty(0), NewEmpty(1), NewEmpty(2), NewEmpty(3)},
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}
}
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func (b *Board) String() string {
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return fmt.Sprintf("-----------------\n|%v|%v|%v|%v|\n-----------------\n|%v|%v|%v|%v|\n-----------------\n", b.Sentinal[0], b.Sentinal[1], b.Sentinal[2], b.Sentinal[3], b.Scourge[0], b.Scourge[1], b.Scourge[2], b.Scourge[3])
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}
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func (b *Board) GetRow(id int) []*Card {
if id == SentinalID {
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return b.Sentinal[:]
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} else if id == ScourgeID {
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return b.Scourge[:]
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} else {
log.Println("asked for invalid row")
return nil
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}
}
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func (b *Board) GetCard(id int, pos int) *Card {
return b.GetRow(id)[pos]
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}
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func (b *Board) Remove(c *Card) {
for k, v := range b.Sentinal {
if v.Id == c.Id {
b.Sentinal[k] = NewEmpty(k)
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}
}
for k, v := range b.Scourge {
if v.Id == c.Id {
b.Scourge[k] = NewEmpty(k)
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}
}
}
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func (b *Board) Empty(id int) bool {
res := true
row := b.GetRow(id)
for _, v := range row {
if !v.Empty() {
res = false
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}
}
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return res
}
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func (b *Board) CanMove(id, src, dest int) bool {
brd := b.GetRow(id)
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if src < 0 || src > 3 || dest < 0 || dest > 3 {
return false
}
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if brd[src].Empty() {
return false
}
if !brd[dest].Empty() {
return false
}
if brd[src].Sick {
return false
}
return true
}
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func (b *Board) Move(id, src, dest int) bool {
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brd := b.GetRow(id)
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brd[dest] = brd[src]
brd[dest].Position = dest
brd[src] = NewEmpty(src)
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return true
}
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func (b *Board) CanPlay(id int, c *Card, dest int) bool {
brd := b.GetRow(id)
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if dest < 0 || dest > 3 {
return false
}
if !brd[dest].Empty() && !c.Spell {
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return false
}
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return true
}
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func (b *Board) Play(id int, c *Card, dest int, should bool) bool {
brd := b.GetRow(id)
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if should {
c.Position = dest
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c.Owner = id
brd[dest] = c
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} else {
return false
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}
return true
}
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func (b *Board) CanAttack(id, atk, def int) bool {
aBrd := b.GetRow(id)
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if atk < 0 || atk > 3 || def < 0 || def > 3 {
return false
}
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if aBrd[atk].Empty() || aBrd[atk].Sick || atk != def {
return false
}
return true
}
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func (b *Board) Attack(id, atk, def int) int {
var aid, did int
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if id == SentinalID {
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aid = SentinalID
did = ScourgeID
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} else {
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aid = ScourgeID
did = SentinalID
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}
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attacker := b.GetRow(aid)[atk]
defender := b.GetRow(did)[def]
if defender.Empty() {
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//health damage
return 1
}
//Do actual battle math
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atkpower := attacker.Power
defpower := defender.Power
log.Printf("Atk:%v v Def: %v", atkpower, defpower)
if atkpower > defpower {
return 2
}
if atkpower == defpower {
return 4
}
if atkpower < defpower {
return 3
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}
return -1
}
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func (b *Board) ResetCards() {
for _, v := range b.Sentinal {
v.Power = v.BasePower
}
for _, v := range b.Scourge {
v.Power = v.BasePower
}
}