apply effect stacks, then parse stacks

This commit is contained in:
stryan 2021-07-26 11:17:45 -04:00
parent 08a3559c99
commit 2e512b655b
5 changed files with 43 additions and 21 deletions

View File

@ -24,8 +24,11 @@ func (b *Board) String() string {
func (b *Board) GetRow(id int) []*Card {
if id == SentinalID {
return b.Sentinal[:]
} else {
} else if id == ScourgeID {
return b.Scourge[:]
} else {
log.Println("asked for invalid row")
return nil
}
}
@ -151,10 +154,10 @@ func (b *Board) Attack(id, atk, def int) int {
func (b *Board) ResetCards() {
for _, v := range b.Sentinal {
v.Power = v.BasePower
v.Effects = []Effect{}
v.Effects = []*Effect{}
}
for _, v := range b.Scourge {
v.Power = v.BasePower
v.Effects = []Effect{}
v.Effects = []*Effect{}
}
}

View File

@ -16,7 +16,7 @@ type Card struct {
Owner int `json:"owner"`
Position int `json:"position"`
Spell bool `json:"spell"`
Effects []Effect `json:"effects"`
Effects []*Effect `json:"effects"`
}
type CardType int
@ -57,7 +57,7 @@ func NewCard(v, o, p int, id uuid.UUID) *Card {
Owner: o,
Position: p,
Spell: OracleSpell(CardType(v), nil),
Effects: []Effect{},
Effects: []*Effect{},
}
}
@ -72,7 +72,7 @@ func NewEmpty(p int) *Card {
Owner: -1,
Position: p,
Spell: false,
Effects: []Effect{},
Effects: []*Effect{},
}
}

View File

@ -1,6 +1,10 @@
package game
import "github.com/google/uuid"
import (
"log"
"github.com/google/uuid"
)
type Effect struct {
Owner uuid.UUID
@ -19,14 +23,17 @@ func RemoveEffect(source uuid.UUID, c *Card) {
}
}
func AddEffect(c *Card, e Effect) {
func AddEffect(c *Card, e *Effect) {
if c.Type == EmptyValue {
log.Println("Can't add effect to empty card")
return
}
for _, v := range c.Effects {
if v.Owner == e.Owner && v.ID == e.ID {
log.Println("can't stack effects")
return
}
}
log.Printf("applying %v to %v", e, c)
c.Effects = append(c.Effects, e)
}

View File

@ -127,13 +127,13 @@ func (g *Game) StateChanges() {
}
//reapply card effects
g.GameBoard.ResetCards()
for _, v := range g.GameBoard.Sentinal {
OracleTick(v, g) //apply effect stacks first
OracleEffect(v, g) //actually activate effects
for i := 0; i < len(g.GameBoard.Sentinal); i++ {
OracleTick(g.GameBoard.Sentinal[i], g) //apply effect stacks first
OracleTick(g.GameBoard.Scourge[i], g)
}
for _, v := range g.GameBoard.Scourge {
OracleTick(v, g)
OracleEffect(v, g)
for i := 0; i < len(g.GameBoard.Sentinal); i++ {
OracleEffect(g.GameBoard.Sentinal[i], g) //activate effects
OracleEffect(g.GameBoard.Scourge[i], g)
}
//check life
//this is second on purpose so that it shadows deck out win conditions

View File

@ -1,5 +1,7 @@
package game
import "log"
func OracleUpkeep(c *Card, g *Game) {
switch c.Type {
case Eight:
@ -39,13 +41,16 @@ func OracleEnters(c *Card, g *Game) {
c.Sick = false
return
case Four:
AddEffect(c, Effect{c.Id, c.Id, 2})
AddEffect(c, &Effect{c.Id, c.Id, 2})
case Eight:
c.Counters = 0
}
}
func OracleTick(c *Card, g *Game) {
if c.Type == EmptyValue {
return
}
row := g.GameBoard.GetRow(c.Owner)
switch c.Type {
@ -53,25 +58,25 @@ func OracleTick(c *Card, g *Game) {
//+1 to all
for _, v := range row {
if v.Id != c.Id {
AddEffect(v, Effect{c.Id, v.Id, 1})
AddEffect(v, &Effect{c.Id, v.Id, 1})
}
}
case Three:
//+1 around it
if c.Position-1 >= 0 {
v := row[c.Position-1]
AddEffect(v, Effect{c.Id, v.Id, 1})
AddEffect(row[c.Position-1], &Effect{c.Id, row[c.Position-1].Id, 1})
}
if c.Position+1 <= 3 {
v := row[c.Position+1]
AddEffect(v, Effect{c.Id, v.Id, 1})
AddEffect(row[c.Position+1], &Effect{c.Id, row[c.Position+1].Id, 1})
}
}
}
func OracleLeaves(c *Card, g *Game) {
if c.Empty() {
return
}
row := g.GameBoard.GetRow(c.Owner)
switch c.Type {
case Two:
@ -123,8 +128,13 @@ func OracleAttack(c *Card, g *Game) {
}
func OracleEffect(c *Card, g *Game) {
if c.Empty() {
return
}
for _, e := range c.Effects {
switch e.ID {
case 0:
log.Println("dummy effect applied. probably a bug")
case 1:
c.Power = c.Power + 1
case 2:
@ -136,6 +146,8 @@ func OracleEffect(c *Card, g *Game) {
g.CanDraw = true
g.HasDrawn = false
RemoveEffect(e.Owner, c)
default:
log.Println("wrong effect type")
}
}
}