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package game
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import (
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"fmt"
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"github.com/google/uuid"
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)
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type Card struct {
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Type CardType `json:"type"`
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BasePower int `json:"base_power"`
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Power int `json:"power"`
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Id uuid.UUID `json:"id"`
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Sick bool `json:"sick"`
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Counters int `json:"counters"`
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Owner int `json:"owner"`
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Position int `json:"position"`
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Spell bool `json:"spell"`
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Effects []Effect `json:"effects"`
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}
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type CardType int
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const (
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Valk CardType = iota
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Ace
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Two
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Three
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Four
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Five
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Six
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Seven
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Eight
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)
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const (
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EmptyValue CardType = -1
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)
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func (c CardType) String() string {
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if c == -1 {
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return " "
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}
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return []string{"V", "A", "2", "3", "4", "5", "6", "7", "8"}[c]
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}
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func NewCard(v, o, p int, id uuid.UUID) *Card {
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if id == uuid.Nil {
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id = uuid.New()
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}
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return &Card{
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Type: CardType(v),
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BasePower: OraclePower(CardType(v), nil),
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Power: OraclePower(CardType(v), nil),
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Id: id,
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Sick: false,
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Counters: 0,
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Owner: o,
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Position: p,
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Spell: OracleSpell(CardType(v), nil),
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Effects: []Effect{},
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}
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}
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func NewEmpty(p int) *Card {
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return &Card{
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Type: EmptyValue,
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BasePower: -1,
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Power: -1,
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Id: uuid.New(),
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Sick: false,
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Counters: 0,
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Owner: -1,
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Position: p,
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Spell: false,
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Effects: []Effect{},
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}
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}
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func (c *Card) Empty() bool {
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return c.Type == EmptyValue
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}
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func (c *Card) String() string {
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ready := " "
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if c.Sick {
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ready = "*"
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}
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return fmt.Sprintf("%v%v%v", c.Type, c.Power, ready)
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}
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