snengame/internal/game/oracle.go

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package game
func OracleUpkeep(c *Card, g *Game) {
switch c.Type {
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case Eight:
c.Sick = true
if c.Counters > 3 {
g.GameBoard.Remove(c)
}
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default:
c.Sick = false
}
return
}
func OracleSpell(c CardType, g *Game) bool {
switch c {
case Valk:
return true
default:
return false
}
}
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func OracleCast(c *Card, g *Game) bool {
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switch c.Type {
case Valk:
g.GameBoard = NewBoard()
return false
default:
return true
}
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}
func OracleEnters(c *Card, g *Game) {
c.Sick = true
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switch c.Type {
case Ace:
c.Sick = false
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return
case Four:
AddEffect(c, Effect{c.Id, c.Id, 2})
case Eight:
c.Counters = 0
}
}
func OracleTick(c *Card, g *Game) {
row := g.GameBoard.GetRow(c.Owner)
switch c.Type {
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case Two:
//+1 to all
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for _, v := range row {
if v.Id != c.Id {
v.Effects = append(v.Effects, Effect{c.Id, v.Id, 1})
AddEffect(v, Effect{c.Id, v.Id, 1})
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}
}
case Three:
//+1 around it
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if c.Position-1 >= 0 {
v := row[c.Position-1]
AddEffect(v, Effect{c.Id, v.Id, 1})
}
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if c.Position+1 <= 3 {
v := row[c.Position+1]
AddEffect(v, Effect{c.Id, v.Id, 1})
}
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}
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}
func OracleLeaves(c *Card, g *Game) {
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row := g.GameBoard.GetRow(c.Owner)
switch c.Type {
case Two:
//remove +1 to all
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for _, v := range row {
RemoveEffect(c.Id, v)
}
case Three:
//+1 around it
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if c.Position-1 >= 0 {
RemoveEffect(c.Id, row[c.Position-1])
}
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if c.Position+1 <= 3 {
RemoveEffect(c.Id, row[c.Position+1])
}
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}
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return
}
func OracleEndstep(c *Card, g *Game) {
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switch c.Type {
case Eight:
c.Counters = c.Counters + 1
}
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return
}
func OraclePower(c CardType, g *Game) int {
return int(c)
}
func OracleMove(c *Card, src, dest int, g *Game) {
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c.Sick = true
switch c.Type {
case Three:
row := g.GameBoard.GetRow(c.Owner)
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if src-1 >= 0 {
RemoveEffect(c.Id, row[src-1])
}
if src+1 <= 3 {
RemoveEffect(c.Id, row[src-1])
}
}
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}
func OracleAttack(c *Card, g *Game) {
c.Sick = true
}
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func OracleEffect(c *Card, g *Game) {
for _, e := range c.Effects {
switch e.ID {
case 1:
c.Power = c.Power + 1
case 2:
if c.Owner == SentinalID {
g.CardBuffer = DeckFromCards(g.SentinalDeck.Scry(1))
} else {
g.CardBuffer = DeckFromCards(g.SentinalDeck.Scry(1))
}
g.CanDraw = true
g.HasDrawn = false
RemoveEffect(e.Owner, c)
}
}
}