2021-07-23 18:33:17 -04:00
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package game
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2021-07-26 11:17:45 -04:00
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import "log"
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2021-07-23 18:33:17 -04:00
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func OracleUpkeep(c *Card, g *Game) {
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switch c.Type {
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2021-07-23 18:57:39 -04:00
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case Eight:
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c.Sick = true
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2021-07-26 11:52:43 -04:00
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if c.Counters >= 3 {
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2021-07-23 18:57:39 -04:00
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g.GameBoard.Remove(c)
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}
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2021-07-23 18:33:17 -04:00
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default:
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c.Sick = false
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}
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return
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}
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2021-07-25 13:35:49 -04:00
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func OracleSpell(c CardType, g *Game) bool {
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switch c {
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case Valk:
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return true
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default:
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return false
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}
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}
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2021-07-23 18:33:17 -04:00
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func OracleCast(c *Card, g *Game) bool {
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2021-07-23 18:57:39 -04:00
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switch c.Type {
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case Valk:
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g.GameBoard = NewBoard()
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return false
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default:
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return true
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}
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2021-07-23 18:33:17 -04:00
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}
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func OracleEnters(c *Card, g *Game) {
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c.Sick = true
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2021-07-23 18:57:39 -04:00
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switch c.Type {
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2021-07-25 13:35:49 -04:00
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case Ace:
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c.Sick = false
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2021-07-25 15:33:47 -04:00
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return
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case Four:
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2021-07-26 11:17:45 -04:00
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AddEffect(c, &Effect{c.Id, c.Id, 2})
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2021-07-25 15:33:47 -04:00
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case Eight:
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c.Counters = 0
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}
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}
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func OracleTick(c *Card, g *Game) {
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2021-07-26 11:17:45 -04:00
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if c.Type == EmptyValue {
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return
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}
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2021-07-25 15:33:47 -04:00
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row := g.GameBoard.GetRow(c.Owner)
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switch c.Type {
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2021-07-23 18:57:39 -04:00
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case Two:
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//+1 to all
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2021-07-25 15:33:47 -04:00
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for _, v := range row {
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if v.Id != c.Id {
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2021-07-26 11:17:45 -04:00
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AddEffect(v, &Effect{c.Id, v.Id, 1})
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2021-07-23 18:57:39 -04:00
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}
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}
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case Three:
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//+1 around it
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2021-07-25 15:33:47 -04:00
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if c.Position-1 >= 0 {
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2021-07-26 11:17:45 -04:00
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AddEffect(row[c.Position-1], &Effect{c.Id, row[c.Position-1].Id, 1})
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2021-07-25 13:27:12 -04:00
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}
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2021-07-25 15:33:47 -04:00
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if c.Position+1 <= 3 {
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2021-07-26 11:17:45 -04:00
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AddEffect(row[c.Position+1], &Effect{c.Id, row[c.Position+1].Id, 1})
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2021-07-25 13:27:12 -04:00
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}
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2021-07-23 18:57:39 -04:00
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}
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2021-07-23 18:33:17 -04:00
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}
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func OracleLeaves(c *Card, g *Game) {
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2021-07-26 11:17:45 -04:00
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if c.Empty() {
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return
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}
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2021-07-25 15:33:47 -04:00
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row := g.GameBoard.GetRow(c.Owner)
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2021-07-25 13:27:12 -04:00
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switch c.Type {
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case Two:
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//remove +1 to all
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2021-07-25 15:33:47 -04:00
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for _, v := range row {
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RemoveEffect(c.Id, v)
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2021-07-25 13:27:12 -04:00
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}
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case Three:
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//+1 around it
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2021-07-25 15:33:47 -04:00
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if c.Position-1 >= 0 {
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RemoveEffect(c.Id, row[c.Position-1])
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2021-07-25 13:27:12 -04:00
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}
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2021-07-25 15:33:47 -04:00
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if c.Position+1 <= 3 {
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RemoveEffect(c.Id, row[c.Position+1])
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2021-07-25 13:27:12 -04:00
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}
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2021-07-25 15:33:47 -04:00
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2021-07-25 13:27:12 -04:00
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}
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2021-07-23 18:33:17 -04:00
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return
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}
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func OracleEndstep(c *Card, g *Game) {
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2021-07-23 18:57:39 -04:00
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switch c.Type {
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case Eight:
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c.Counters = c.Counters + 1
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}
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2021-07-23 18:33:17 -04:00
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return
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}
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func OraclePower(c CardType, g *Game) int {
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return int(c)
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}
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2021-07-25 13:27:12 -04:00
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func OracleMove(c *Card, src, dest int, g *Game) {
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2021-07-23 18:33:17 -04:00
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c.Sick = true
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2021-07-25 13:27:12 -04:00
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switch c.Type {
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case Three:
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row := g.GameBoard.GetRow(c.Owner)
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2021-07-25 15:33:47 -04:00
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if src-1 >= 0 {
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RemoveEffect(c.Id, row[src-1])
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}
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if src+1 <= 3 {
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RemoveEffect(c.Id, row[src-1])
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}
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2021-07-25 13:27:12 -04:00
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}
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2021-07-23 18:33:17 -04:00
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}
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func OracleAttack(c *Card, g *Game) {
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c.Sick = true
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}
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2021-07-25 15:33:47 -04:00
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func OracleEffect(c *Card, g *Game) {
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2021-07-26 11:17:45 -04:00
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if c.Empty() {
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return
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}
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2021-07-25 15:33:47 -04:00
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for _, e := range c.Effects {
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switch e.ID {
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2021-07-26 11:17:45 -04:00
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case 0:
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log.Println("dummy effect applied. probably a bug")
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2021-07-25 15:33:47 -04:00
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case 1:
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c.Power = c.Power + 1
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case 2:
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if c.Owner == SentinalID {
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g.CardBuffer = DeckFromCards(g.SentinalDeck.Scry(1))
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2021-07-26 11:44:16 -04:00
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} else if c.Owner == ScourgeID {
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2021-07-25 15:33:47 -04:00
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g.CardBuffer = DeckFromCards(g.SentinalDeck.Scry(1))
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2021-07-26 11:44:16 -04:00
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} else {
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log.Println("card draw effect was played but with no owner?")
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2021-07-25 15:33:47 -04:00
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}
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g.CanDraw = true
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g.HasDrawn = false
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RemoveEffect(e.Owner, c)
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2021-07-26 11:17:45 -04:00
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default:
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log.Println("wrong effect type")
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2021-07-25 15:33:47 -04:00
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}
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}
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}
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