snengame/internal/game/effect.go

40 lines
668 B
Go

package game
import (
"log"
"github.com/google/uuid"
)
type Effect struct {
Owner uuid.UUID
Target uuid.UUID
ID int
}
func RemoveEffect(source uuid.UUID, c *Card) {
if c.Type == EmptyValue {
return
}
for i, e := range c.Effects {
if e.Owner == source {
c.Effects = append(c.Effects[:i], c.Effects[i+1:]...)
}
}
}
func AddEffect(c *Card, e *Effect) {
if c.Type == EmptyValue {
log.Println("Can't add effect to empty card")
return
}
for _, v := range c.Effects {
if v.Owner == e.Owner && v.ID == e.ID {
log.Println("can't stack effects")
return
}
}
log.Printf("applying %v to %v", e, c)
c.Effects = append(c.Effects, e)
}