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351e5eebc6
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if the other player is already readyed up, start the game
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2021-09-26 14:05:15 -04:00 |
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f06754fcfe
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more broadcasts, tui client running
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2021-07-29 14:48:36 -04:00 |
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d8777b0dda
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maybe don't give sentinal scourges deck huh
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2021-07-26 14:19:05 -04:00 |
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2e512b655b
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apply effect stacks, then parse stacks
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2021-07-26 11:17:45 -04:00 |
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08a3559c99
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argument safety, reset card effect stacks on tick
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2021-07-25 22:53:40 -04:00 |
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8a20d97ad6
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first player can draw
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2021-07-25 22:16:50 -04:00 |
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00bd3539b0
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don't panic on drawing from empty scry
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2021-07-25 22:03:31 -04:00 |
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26a7c137f8
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move to effect based system
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2021-07-25 15:33:47 -04:00 |
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a6f5eb607c
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Merge branch 'oracle'
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2021-07-25 13:43:41 -04:00 |
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d1845760fe
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actually use GetRow since I can, implement 2 and 3, cards have owners and positions
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2021-07-25 13:27:12 -04:00 |
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0723811faf
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create oracle instead of card objects
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2021-07-23 18:33:17 -04:00 |
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2b76ae5b5a
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client improvements, but bug with sick
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2021-07-23 17:42:12 -04:00 |
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eb7b405641
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cards are now passed as PortableCard objects
client supports all actions
A bunch of stuff uses *Decks now instead of []Card since json marshaling
all of this code is absolutely awful
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2021-07-23 16:43:39 -04:00 |
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4473127d0a
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refactor
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2021-07-22 15:37:25 -04:00 |
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