69 lines
1003 B
Go
69 lines
1003 B
Go
package game
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func OracleUpkeep(c *Card, g *Game) {
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switch c.Type {
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case Eight:
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c.Sick = true
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if c.Counters > 3 {
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g.GameBoard.Remove(c)
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}
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default:
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c.Sick = false
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}
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return
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}
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func OracleCast(c *Card, g *Game) bool {
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switch c.Type {
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case Valk:
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g.GameBoard = NewBoard()
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return false
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default:
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return true
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}
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}
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func OracleEnters(c *Card, g *Game) {
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c.Sick = true
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switch c.Type {
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case Two:
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//+1 to all
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if g.CurrentTurn == SentinalID {
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for _, v := range g.GameBoard.Sentinal {
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v.Power = v.Power + 1
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}
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} else {
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for _, v := range g.GameBoard.Scourge {
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v.Power = v.Power + 1
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}
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}
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case Three:
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//+1 around it
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}
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return
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}
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func OracleLeaves(c *Card, g *Game) {
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return
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}
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func OracleEndstep(c *Card, g *Game) {
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switch c.Type {
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case Eight:
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c.Counters = c.Counters + 1
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}
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return
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}
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func OraclePower(c CardType, g *Game) int {
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return int(c)
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}
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func OracleMove(c *Card, g *Game) {
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c.Sick = true
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}
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func OracleAttack(c *Card, g *Game) {
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c.Sick = true
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}
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