54 lines
1.7 KiB
Markdown
54 lines
1.7 KiB
Markdown
# Defense of the SnederDome
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A quick and dirty prototype of a game server for snengame.
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Written in-between concussion dizzy spells; some decisions made to minimize having to think hard about them.
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Other decisions made to ease the Soon(tm) networkification of this code.
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## What's implemented
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* Most cards (Jokers are Valkyires)
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* Playing, moving, attacking cards
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* A hacky loop to test out game commands
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## What's not implemented
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* Actually winning or losing
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* Ready checking
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* Second player draws an extra card
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## How to test
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Run the snengame binary to use the built in game loop.
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Commands are entered like so:
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s|a <player id> <command character> arguments
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State Commands:
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d: Print debug screen
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g: Print game screen
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b: Begin game
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s: Start turn
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e: End turn
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Action Commands:
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s: Scry your life points in cards
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d <x>: Draw card at position x from your most recent scry
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p <x> <y>: play card at postion x in your hand to postion y on your side of the board (from the left)
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m <x> <y>: move card at position x on the board to position y on the board
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a <x> <y>: attack position y with card at position x on the board
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Example Commands:
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s 1 d: (available to both players at any time) show debug screen
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s 1 g: (available to both players at any time) show game screen
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s 1 s: Start Player 1 (Sentinal)'s turn
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a 2 p 0 1: Player 2 (Scourge) places the card at hand position 0 on board position 1
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a 2 d 2: Player 2 (Scourge) draws the card at position 2 of their most recent scry
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## Other notes:
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Player 1 (the top side of the board) is known as Sentinal.
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Player 2 (the bottom side of the board) is known as Scourge.
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Yes these are from DOTA Allstars
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Any player can begin the game; whichever player presses the start command first goes first
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