158 lines
2.8 KiB
Go
158 lines
2.8 KiB
Go
package game
|
|
|
|
import (
|
|
"fmt"
|
|
"log"
|
|
)
|
|
|
|
type Board struct {
|
|
Sentinal [4]*Card `json:"sentinal"`
|
|
Scourge [4]*Card `json:"scourge"`
|
|
}
|
|
|
|
func NewBoard() *Board {
|
|
return &Board{
|
|
Sentinal: [4]*Card{NewEmpty(0), NewEmpty(1), NewEmpty(2), NewEmpty(3)},
|
|
Scourge: [4]*Card{NewEmpty(0), NewEmpty(1), NewEmpty(2), NewEmpty(3)},
|
|
}
|
|
}
|
|
|
|
func (b *Board) String() string {
|
|
return fmt.Sprintf("-----------------\n|%v|%v|%v|%v|\n-----------------\n|%v|%v|%v|%v|\n-----------------\n", b.Sentinal[0], b.Sentinal[1], b.Sentinal[2], b.Sentinal[3], b.Scourge[0], b.Scourge[1], b.Scourge[2], b.Scourge[3])
|
|
}
|
|
|
|
func (b *Board) GetRow(id int) []*Card {
|
|
if id == SentinalID {
|
|
return b.Sentinal[:]
|
|
} else {
|
|
return b.Scourge[:]
|
|
}
|
|
}
|
|
|
|
func (b *Board) GetCard(id int, pos int) *Card {
|
|
return b.GetRow(id)[pos]
|
|
}
|
|
|
|
func (b *Board) Remove(c *Card) {
|
|
for k, v := range b.Sentinal {
|
|
if v.Id == c.Id {
|
|
b.Sentinal[k] = NewEmpty(k)
|
|
}
|
|
}
|
|
for k, v := range b.Scourge {
|
|
if v.Id == c.Id {
|
|
b.Scourge[k] = NewEmpty(k)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (b *Board) Empty(id int) bool {
|
|
res := true
|
|
row := b.GetRow(id)
|
|
for _, v := range row {
|
|
if !v.Empty() {
|
|
res = false
|
|
}
|
|
}
|
|
|
|
return res
|
|
}
|
|
|
|
func (b *Board) CanMove(id, src, dest int) bool {
|
|
brd := b.GetRow(id)
|
|
if src < 0 || src > 3 || dest < 0 || dest > 3 {
|
|
return false
|
|
}
|
|
if brd[src].Empty() {
|
|
return false
|
|
}
|
|
if !brd[dest].Empty() {
|
|
return false
|
|
}
|
|
if brd[src].Sick {
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
func (b *Board) Move(id, src, dest int) bool {
|
|
brd := b.GetRow(id)
|
|
brd[dest] = brd[src]
|
|
brd[src] = NewEmpty(src)
|
|
return true
|
|
}
|
|
|
|
func (b *Board) CanPlay(id int, c *Card, dest int) bool {
|
|
brd := b.GetRow(id)
|
|
if dest < 0 || dest > 3 {
|
|
return false
|
|
}
|
|
if !brd[dest].Empty() && !c.Spell {
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
func (b *Board) Play(id int, c *Card, dest int, should bool) bool {
|
|
brd := b.GetRow(id)
|
|
if should {
|
|
brd[dest] = c
|
|
c.Position = dest
|
|
} else {
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
func (b *Board) CanAttack(id, atk, def int) bool {
|
|
aBrd := b.GetRow(id)
|
|
if atk < 0 || atk > 3 || def < 0 || def > 3 {
|
|
return false
|
|
}
|
|
if aBrd[atk].Empty() || aBrd[atk].Sick || atk != def {
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
func (b *Board) Attack(id, atk, def int) int {
|
|
var aid, did int
|
|
if id == SentinalID {
|
|
aid = SentinalID
|
|
did = ScourgeID
|
|
} else {
|
|
aid = ScourgeID
|
|
did = SentinalID
|
|
}
|
|
attacker := b.GetRow(aid)[atk]
|
|
defender := b.GetRow(did)[def]
|
|
if defender.Empty() {
|
|
//health damage
|
|
return 1
|
|
}
|
|
//Do actual battle math
|
|
atkpower := attacker.Power
|
|
defpower := defender.Power
|
|
log.Printf("Atk:%v v Def: %v", atkpower, defpower)
|
|
if atkpower > defpower {
|
|
return 2
|
|
}
|
|
if atkpower == defpower {
|
|
return 4
|
|
}
|
|
if atkpower < defpower {
|
|
return 3
|
|
}
|
|
return -1
|
|
|
|
}
|
|
|
|
func (b *Board) ResetCards() {
|
|
for _, v := range b.Sentinal {
|
|
v.Power = v.BasePower
|
|
}
|
|
for _, v := range b.Scourge {
|
|
v.Power = v.BasePower
|
|
}
|
|
}
|