27 lines
451 B
Go
27 lines
451 B
Go
package game
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import "github.com/google/uuid"
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type Effect struct {
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Owner uuid.UUID
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Target uuid.UUID
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ID int
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}
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func RemoveEffect(source uuid.UUID, c *Card) {
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for i, e := range c.Effects {
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if e.Owner == source {
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c.Effects = append(c.Effects[:i], c.Effects[i+1:]...)
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}
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}
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}
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func AddEffect(c *Card, e Effect) {
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for _, v := range c.Effects {
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if v.Owner == e.Owner && v.ID == e.ID {
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return
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}
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}
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c.Effects = append(c.Effects, e)
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}
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